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Gameplay / Re: Mobula builds
« on: March 13, 2015, 11:07:24 am »
Thanks for all the tips Pies!
I used to roll with dual banshees on the lower flanks but haven't revisited that build in a while. How do banshees fare with burst?
15 metres eh? Definitely not worth sacrificing the DPS for that! I always forget how incendiary affects fire-based weapons, specifically something like the hades or banshee. Does it just increase ignite chance?
Yes, the buff engie is a little more risky but the rewards are there. I've not dabbled much with chem spray loadouts as they require the engie to be cyclical and disciplined. I certainly don't rule it out though.
Ah, I thought the claw increased acceleration because it's something I pop in a pinch. That's good to know as hydro has helped me countless times get out of trouble. One of my favourite tactics is to ascend fast and appear to go over the enemy only to slam it into reverse and lower myself back into arc to catch the enemy turning. It works well with ramming Pyras. Kero would supplement this.
Tar isn't something I deliberately position myself to use, it's more if an enemy finds itself behind me and I can't afford to turn round. Fire off some tar, perhaps go straight up and back to give some distance.
And yes, hydro works very well with the arty gun arcs.
Anyway, thanks again. Very detailed and informative response!
I used to roll with dual banshees on the lower flanks but haven't revisited that build in a while. How do banshees fare with burst?
15 metres eh? Definitely not worth sacrificing the DPS for that! I always forget how incendiary affects fire-based weapons, specifically something like the hades or banshee. Does it just increase ignite chance?
Yes, the buff engie is a little more risky but the rewards are there. I've not dabbled much with chem spray loadouts as they require the engie to be cyclical and disciplined. I certainly don't rule it out though.
Ah, I thought the claw increased acceleration because it's something I pop in a pinch. That's good to know as hydro has helped me countless times get out of trouble. One of my favourite tactics is to ascend fast and appear to go over the enemy only to slam it into reverse and lower myself back into arc to catch the enemy turning. It works well with ramming Pyras. Kero would supplement this.
Tar isn't something I deliberately position myself to use, it's more if an enemy finds itself behind me and I can't afford to turn round. Fire off some tar, perhaps go straight up and back to give some distance.
And yes, hydro works very well with the arty gun arcs.
Anyway, thanks again. Very detailed and informative response!