You misinterpret what we mean when we say we wish to stick with a good team. If I get into a lobby by myself, have a random crew and random ally captain who listens and is generally inviting, then that to me is a good team. Good team does not = Scrimmage team (aka all friends/clan buddies).
Then on the other side, you have one decent boat, but then one that has the unresponsive captain with two gunners, and even the captain would be a gunner. His boat is all harpoons. Normally those ships dissolve pretty fast because they cant figure out why they lose all the time, despite our advice to remedy it. Then the forced swap happens. The two decent guys team up, and im left with a mix bag. You aren't balancing anything. You just trade from a team that can potentially win to a team that is pretty much dead when the game starts. This is why people will leave 95% of the time to make a new lobby. We aren't actively giving the finger to the community we have for so long tried to foster since beta.
Yeah, I understand by good team you don't mean scrim team.
You're not balancing anything in that particular scenario, no. You're never going to balance a 2v2 with three crews of similar experience/ability and one that is outright uncooperative. But a scenario where you've got an experienced team versus a team made up of a screwing around joke crew and a crew composed of newcomers that are wanting to have an honest to god match will be a different story. That's going to be stomp after stomp if teams remain the same and eventually people are going to drop out. If they're scrambled then the new crew that wants to play properly and learn (and, y'know, enjoy the game) gets a much better experience and sticks around. Yes, one of the winning crews will get lumped with the bad apple crew, but come on, which ever way you cut it, it's going to be a much more positive experience for new players who would otherwise have walked away never to come back. If there are two bad apple crews then at worst you get a supplemented 1v1 with your friends. I've rarely, if ever, encountered two bad apple crews on one team though and I'd still rather have them split up for more balanced games.
Surely the organised/experienced players who are wanting to stay with their friends no matter what will just organise friendly scrims independently seeing as they more likely have the connections, friends, clanmates -- as well as the time and inclination -- to do so? It seems ridiculous to me to punish the pub game crowd because they aren't organised enough. Pub games are wildly inconsistent by virtue that they're open to all. New players, dabblers, returners. They need everything they can get to get them into good games and playing well so they keep coming back. I played recently with a bunch of level ones who were bloody brilliant but it would have broken my heart to see them ground into a paste because the winning team wasn't prepared to sever their bonds in the name of good sportsmanship. Stomping and the prospect of allied crews abandoning a game just because they got scrambled is only going to leave a sour taste. And I really don't like the notion that the scramble feature will cause/force this kind of behaviour in allied crews. That's a
choice, and a group one at that.
Besides, I don't see how stomping can be fun
or practice, and leaving the lobby to start another isn't going to solve that either unless you've got a stable of friends to invite. But if you haven't, you're just making more people wait across more games, and there's nothing to say the new lobby won't fill up with more 'stompees' anyway. Then what are you going to do? Keep on stomping until you get scrambled again until you open another lobby? That just sounds like
really bad form to me.
While I like the idea of making scramble optional at new game (options are good), giving that option may just keep the door open to stomping by the very people who are okay with stomping but
not okay with scrambling. Pub players will go wherever there are games and if more non-scramble games are opened by more experienced players wanting to play together and 'practice', then we're back to stompsville again.
I think Asteria raised some great points on the implications of this feature on 2v2 versus 3v3 and 4v4.