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World / Re: Where in the World does this Game Happen?
« on: April 01, 2016, 07:33:05 pm »Looks like present day Detroit tbh fam.
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Thematically the range finder was never used to assess damage on a ship.
It was the spy glass that was used for that. Plus the vagueness of a ship's condition is kind of an important factor in combat. If we see every kind of information in the game, its all just boring number crunching as opposed to a far more interesting game of probability.
I'm just going to email muse and refer them to jedis post and google doc
10 out of 10 nail on the head feedback
maybe if everyone emails them linking it some good will happen
Geo, Keyvias told jedi to share his feedback with the community. So I'm pretty sure they already know. :x
This. I've asked why they never consider buffing in a fireside way back. Long story short, Eric is against buffing. Something about it being too hard, and leading to continual power creep (instead of continual nerf creep?!). He prefers nerfing. Basically this has lead to nearly everything being reduced to water gun status in guns, and painfully stressful to fly in ships. We don't need to nerf mobula (much), we need to buff a lot of guns and a lot of ships to be...drum roll please...FUN.
I was a gunner on a mortar on pyra.
Polaris destroying us with double fishes and we couldn't understand why
Artemis, Banshee, Flamer, Hades and Minelauncher all benefit meaningfully from increased AOE.
I'm now of the stand that the Pilot - the most important role in the game - should be non-novice in non-novice games.