Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - GeoRmr

Pages: [1] 2 3 ... 53
1
World / Re: Where in the World does this Game Happen?
« on: April 01, 2016, 07:33:05 pm »


Looks like present day Detroit tbh fam.


2
Thematically the range finder was never used to assess damage on a ship.

It was the spy glass that was used for that. Plus the vagueness of a ship's condition is kind of an important factor in combat. If we see every kind of information in the game, its all just boring number crunching as opposed to a far more interesting game of probability.

Thematically the spyglass was never used for combination forward looking infra red, infra red search track, multiple target tracking and identification with radar applications.

But that's what it does at the moment.

3
Community Events / Re: SCS gets 100 and a new name!
« on: April 01, 2016, 07:09:21 pm »
looks like this

4
I'm just going to email muse and refer them to jedis post and google doc
10 out of 10 nail on the head feedback
maybe if everyone emails them linking it some good will happen

Geo, Keyvias told jedi to share his feedback with the community. So I'm pretty sure they already know. :x

It's about showing that we support it.

5
I'm just going to email muse and refer them to jedis post and google doc
10 out of 10 nail on the head feedback
maybe if everyone emails them linking it some good will happen

6
General Discussion / Re: How would you balance/change the game?
« on: March 19, 2016, 09:23:59 pm »
I would nerf the spire  8)

7
HE ACTUALLY DID IT THE ABSOLUTE MADMAN!

 8)

now lets just imagine how bad things would be if we didn't tell them anything
plz muse, stop trying to ruin your game - it's a pretty good one

lol nerf the weakest ship in the game

8
General Discussion / Re: How would YOU nerf the Mobula?
« on: March 16, 2016, 07:37:04 am »
This. I've asked why they never consider buffing in a fireside way back. Long story short, Eric is against buffing. Something about it being too hard, and leading to continual power creep (instead of continual nerf creep?!). He prefers nerfing. Basically this has lead to nearly everything being reduced to water gun status in guns, and painfully stressful to fly in ships. We don't need to nerf mobula (much), we need to buff a lot of guns and a lot of ships to be...drum roll please...FUN.

It's not like they're ever going to be happy with balance anyway - it seems like as soon as one strategy become dominant it is nerfed to all hell, but ultimately players are always going to keep finding a preferred strategy. If this endless (and somewhat pointless) circle of, brawling meta sniping meta brawling meta sniping meta brawling meta sniping meta, must continue - then I feel the changes should be less drastic, more frequent, and the retention (or increase of) fun should be the most important thing on their agenda.

- Yes - I agree, and as I have said before: it feels like with every balance patch released, muse is just removing more fun from the game. This is in pursuit of, well who knows what? Like the spire nerf currently in the devapp, possibly based only on statistics. These unnecessary, continual, and out of touch nerfs, don't lead anywhere good:

One ship with only one type of gun (sadly this is the only way the game will ever be """balanced"""" to muses satisfaction)

Or possibly - a meta where the flare gun is dominant.


Post Scriptum

Power creep? How the fuck is power creep relevant at all in balancing a game like GOI? Power creep is only relevant in physical trading card games where designers have to keep printing better cards to make people buy them and old cards become too weak (solution is left to the players that choose which sets of cards they use - the designers don't even give a shit about the power creep). In this game
at any point you can just tweak the numbers of the old stuff to make them competitive again, or for that matter just nerf the new things that are too strong...

When something is too strong in a game you have 2 choices - nerf it so it's inline with everything else, or buff everything else with possible balance breaking consequences.
When something is too weak in a game you have 2 choices - buff it so it's inline with everything else, or nerf everything else with possible balance breaking consequences.


If you pick nerf in both situations then there is something wrong.

[spoiler](Hint to muse - The idea is you pick the option that requires the fewest number of changes)[/spoiler]

9
General Discussion / Re: How would YOU nerf the Mobula?
« on: March 15, 2016, 11:48:35 pm »
I wouldn't, I'd just un-nerf all the other ships and revert some of the changes that have lead to the Mobula being so dominant.

Bring back heavy-clip heavy carronade (perhaps with a drastic reduction to shatter damage to prevent the old component sniping fun "problem") fix the pyramidion so the natural gatling carronade hard counter is playable and all will be well.

do it like this:

Roll back the game to February 2015
Add stamina and adjust gun arcs accordingly
Add current minotaur
Reduce shatter damage of the heavy carronade so it's slightly less effective and can't snipe components
Reduce range of the heavy carronade.
Then nerf the pyra again for no reason because it's cool to do that every patch

10
The Lounge / Re: Prove you're oldfag
« on: March 15, 2016, 11:35:18 pm »
I was a gunner on a mortar on pyra.

I miss this feel.

Polaris destroying us with double fishes and we couldn't understand why

To this day. And only on labyrinth, why did they only ever play labyrinth?

11
Feedback and Suggestions / Re: burst rounds change suggestion.
« on: March 09, 2016, 08:50:28 pm »
Artemis, Banshee, Flamer, Hades and Minelauncher all benefit meaningfully from increased AOE.

IRL equivalent of burst rounds in a phobos.



12
Feedback and Suggestions / Re: Tip Box
« on: March 04, 2016, 09:27:59 am »
was 'press M to look at the map' on the list?

13
General Discussion / Re: Lan party / introduction
« on: March 03, 2016, 10:34:40 pm »
You can play goi over a LAN?

14
Feedback and Suggestions / Re: Tip Box
« on: March 03, 2016, 10:32:52 pm »

15
I'm now of the stand that the Pilot - the most important role in the game - should be non-novice in non-novice games.

I support this.

Pages: [1] 2 3 ... 53