On class specific perks to improve the effectiveness, and therefore, viability of a gunner:How about the ability to
active reload?An example would be the Gears of War series, where you can attempt to time a perfect second push of the reload button for a faster reload, but if you miss the gun jams and the reload takes longer.
As demonstrated in this video by YaNkDeEz11:
https://www.youtube.com/watch?v=475HlWJQrwkParticularly noted was the lack of effectiveness on light gun ships, so if you were to apply this perk to only light guns it would prevent OP Manticore abuse but increase desirability for a gunner on say a squid.
Still too OP a suggestion? Maybe nerf this a bit so that the active reload only works if the previous rounds fired were of the same munition type, i.e. you can't active reload if you want to change to a different type of munition.
Still too OP a suggestion? Perhaps make it load a smaller clip size as well?
Still too OP a suggestion? Don't allow to chain active reloads?
Still too OP a suggestion? Make the succeeding reload time longer?