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Messages - Puppy Fur

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1
I'm mostly trying to find a way around the "lobby counter game". I feel that it isn't organized or fun to play in.

You are suggesting a "lobby counter game" that requires more thinking. If it isn't a blind pick then there will always be a counter game in the lobby, unless a team knows what the other team is used to fly and might just be trying to counter that.

A picking or banning system is less fun than what normally happens.

Currently, it's just switching ships and weapons up until the last second. Hopefully, there is a different way of doing things.

2
I just want to reiterate another reason why it should be kept KISS (Keep It Stupidly Simple.)
Two days ago in a match with mostly random players, the team I was in won, 5-2, at the end of the match the pilot of the enemy spire (in canyon ambush) complained that "We'd have won that had Kamoba not taken a F****ing metamidion." I was flying a gatling Artemis...

Imposing rules means opening rules up to interpretation, some people call any pyra with armour damage and hull damage a meta, though most others see Gat Mortar as the meta...

My point being, as people start saying this rule is against "the metamidion" they mean different things, so if the rules proposal is changed to account for the players who want pyra and the players who don't want meta, the meta is anything which works effectively together, and thus more complaints that the rules don't account for X.

However if you keep it simple: Competitive teams -have- been practicing counter builds to gat mortar pyra's, using these builds in live competitive matches, then you will soon notice the "meta problem" will be less apparent than it "has been"


Having people pick ships before hand? It removes the "lobby.counter game." But adds psychological play for the pilots in their choices.. "Okay I'm against Bob on Dunes, he will likely pick a mobula, so I cant take my lumber spire.. But I can take my lumberfish..." It is not a bad idea and not too complex to referee and implement. :)

If people seem to think the idea is ok I'm up for it. My main concern is not having the "lobby counter game".

Would this idea lock weapons on send in as well? Or would weapons be changed during the lobby portion? (I'm leaning toward weapons being like the ships).

Puppy Fur,

Is the purpose of this idea to simply diversify the ship selections from what the last HC had? If so does this contribute to the core function of this competition? Or is the aim focused on something specific? Is it based on performance of players? Is it based on teamwork focus? or tanacity of handling circumstances that would be out of the control of the players?

I could go off the extreme end and say a randomizer would select ships for each crew if player performance wasn`t the focus, but if we`re looking to have a competition where a compilation of player contributed and team contributed performance is involved then its a matter picking what each team wants to perform best with and that would require providing them the freedom to choose what works for them.

Knowing the purpose of this competition on the core level will ultimately dictate how to best address these various ideas, and I would venture to guess that this will be a competition of player and team performance that requires the best utilization of all the options available.

I'm mostly trying to find a way around the "lobby counter game". I feel that it isn't organized or fun to play in.

3


Seems like an interesting idea. Having teams pick ships beforehand with notification of what map they will be on.

4
Let me just copy and paste this xD

"Would this be fair without the ban system?" -Puppy

5
You might as well just say no Pyramidions. Only a few teams consistently use other ships.

This isn't a MOBA.
Once again, this is in many many games. Not just mobas. But, I see the point people who are making considerably longer posts are making. Would this be fair without the ban system?

6
I certainly wouldn't play in this event as I told you before. Ship banning is beyond terrible in this game. You've been playing too much Dota.
This is in many, many games. Personal claims toward me should be left out of this post, thank you.

7
One of the main worries is that there are only 7 different ships to choose from. I personally feel that's still a decent pool and 1 being removed shouldn't destroy a team (and if it does, I don't think that they should be winning competitive :P). There are a few worries with the system and before it ever gets implemented, if it does at all, I'd like to try it out for a weekend and see how it goes and if anything is too big of an issue it won't be implemented.

8
Yay, I think we have needed something like this for a while, the kind of phase like this was the R&D where they mades or team 1 picks 1 ship, team 2 picks both then team 1 picks their final ship, made for some interesting combos and prevented hard counters for the most part as I'd you didn't know both enemy ships until you had picked at least 1 of your own.
But did I read it right that that ship will onto be banned for thaw one pick, or is it banned for the other team altogether?
Also would there be a time limit on each turn? The lobby timenow can get ridiculous without a set time limit
Not sure on a timer yet. If Team 1 Bans a ship it is banned for Team 2 during that phase. So if pyra is banned by Team 1 in Phase One then Team 2 can still pick Pyra in Phase Two.

9
So, for those who don't know, HC Season 2 is coming back. With it a few changes are likely to happen and new ideas are coming around. One of the ideas is a ship selection phase. Some other games have a 'selection phase' where they pick which decks or heroes are going to be played and they do so in a set order. One team picks then the other and so on. Some games also have a banning phase. This allows for a lot of different gameplay but also changes up the meta to make matches much different then the same old thing. Now this creates a harder challenge for players. They'll have to think of combos they want and don't want to face and work around this. They can change up the game before it even starts.

Overall I'm hopeful that this'll bring new matches and challenges that make the competitive scene more interesting to play in and enjoyable to watch. Maybe we'll even see a squid or two.

How far would this go though? There are only 7 ships? Well, we're trying to keep it pretty limited. Here's a preview of what we have currently.



The current rules you see above are after talking a bit with teams. Banning will only affect 1 out of 7 ships during each phase. You'll never be limited to less then 6. People wanted to keep choices open to their play style.

We'd like to see your opinions on this idea. Whether you think banning ships is bad because it limits you or whether you like the idea but think it needs tweaks. Without your post we just don't know! :P

-Puppy Fur :3

10
Feedback and Suggestions / Re: Balloons with Health
« on: February 13, 2015, 02:48:37 pm »
I agree with your ideas puppy fur, having variation in balloon durability would definately be a game changer and would remove the flechette weapons like carronades from being the catch all for engagements.

But i also agree with Geo in scaling the repairability of the balloons respectively.

Seems fair. :)

11
Feedback and Suggestions / Re: Balloons with Health
« on: February 04, 2015, 09:31:56 pm »
Well, I see we are all in agreement. lol

Maybe the rebuild time could be helped instead? I feel the current balance is wrong no matter which way it's looked at though.

12
Feedback and Suggestions / Re: Matching Making Annoyances
« on: February 04, 2015, 09:27:53 pm »
pst... send it in an email..

- AbbyThe 'helpful' Rat

I feel it's better to get the communities response then just the devs.

13
Feedback and Suggestions / Re: Balloons with Health
« on: February 01, 2015, 04:38:08 pm »
Does changing balloon health matter? I expect to see Balloon destruction in a maximum of 3 shots, if the first 2 are not enough...

3 shots would mean a reload instead of no reload for the heavy carronade which I think would have an impact.

14
Feedback and Suggestions / Balloons with Health
« on: February 01, 2015, 12:36:37 pm »
I feel carronades are pretty dang powerful and balloons are pretty dang weak. I'm more interested in the balloon side of things though so here it goes.

Currently, balloons all have the same health. Doesn't matter what size or ship, it's the same number of hit points. This seems like it creates balance issues. It feels as if the meta currently is, choose a pyramidion or face balloon lock. Lumberjacks and Carronades have always been extremely effective against balloons and balloons have in turn been extremely slow to repair. I feel they should be scaled differently for each ship.

Galleons are built to be tough but their balloon health says otherwise. Mobulas balloons are also an issue. Two shots and you drop like a rock. Spire as well. These ships are seen less and less from what I can tell and I feel a buff to their balloon health would help this pain.

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Well there is my opinion on balloons. More health for the ships that need it. If anyone has specific numbers they might think would work please post them. I'm no pro balance guy.

15
Feedback and Suggestions / Matching Making Annoyances
« on: February 01, 2015, 12:29:14 pm »
Issues:

Rematch, which leads to less people in matchmaking.

Return to crew form, which brings all the strangers with you (including 3/4 ship crews) which is usually half empty and forces large lobbies.

Joining a match that starts almost instantly, so you can't prepare.

Getting 2 gunners on a ship you want no gunners on... Getting 2 pilots...


Fixes(?):

I suggest fixing the return to crew option to only include people you started a crew form with before the match.

Rematch I suggest removing but if people want it then I think it'll be fine.

Add about 10 seconds when someone joins a match. The worst thing is joining and not being prepared for the match.

Getting 2 gunners or pilots through matchmaking... Can this just not be a thing unless the captain specifically wants it? xD

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Anyway, that's my annoyances and half the reasons why I haven't been playing lately. Enjoy it or not. :P

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