Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Puppy Fur

Pages: 1 [2] 3 4 ... 6
16
Feedback and Suggestions / Carronades
« on: November 30, 2014, 06:13:56 pm »
So the goods and bads of carronades...

Goods:
- Good against balloon.
- Good against armor.
- Good against weapons/engines.
- Kills balloons in one small clip.
- Kills engines/weapons in one shot.
- Easy to aim.
- Releases no tracers for enemy to see.

Bads:
- Short range.
- Small clip.

---

I'd like to know what you guys think should be changed about the carronade, if anything?

17
Feedback and Suggestions / Seperating Drums from Music.
« on: July 30, 2014, 07:26:54 am »
Currently drums indicate when an enemy is near you. If you have music off (for whatever reasons) you can no longer hear this extremely valuable info. I feel these should be separated. I never listen to music in games and due to that I'm always at a disadvantage.


18
Gameplay / Re: Balance ideas for Pyramidion and Junker
« on: July 15, 2014, 01:58:23 pm »
I feel the lack of junkers is just a current meta shift. If that is the case, then it's just the sign of a healthy meta. If we never see junkers again, then we might have an issue. Take the squid as an example of an unbalanced ship. We don't see it in competitive, which means it's probably more a balance issue than simply being out of the meta.
I'll show you competitive squids! (once tar is ok to use again)

19
Gameplay / Re: 1.3.6 Tar Changes
« on: July 12, 2014, 02:38:01 pm »

20
Gameplay / Re: 1.3.6 Tar Changes
« on: July 02, 2014, 07:02:23 pm »
Should mention tar is still in this state...

21
Gameplay / Re: It's The Clawwwwwww!
« on: July 02, 2014, 07:00:41 pm »
I will use kerosine and phoenix claw because the other tools aren't nearly as good. No matter how much damage kerosine and phoenix claw do I will most likely not be changing out for other tools that I deem almost useless. My build for every ship except squid is phoenix claw, kerosine, hydro.

22
Gameplay / Re: It's The Clawwwwwww!
« on: July 02, 2014, 06:57:57 pm »
I think the major issue is that it's nearly penalty free. Unlike kerosene which you have activated for a long time you only ever need claw for a few seconds.

I use pheonix claw almost as much as kerosine. (which I use almost non stop depending on the ship)

23
Gameplay / Balance ideas for Pyramidion and Junker
« on: June 30, 2014, 03:08:01 pm »
Just some thoughts on Pyras and Junkers and how to maybe balance them so other ships are used more.

Feel free to talk about how you think balance should be.


---


Pyra balance: Not longer able to hit top engine from below.

Junker balance: No longer able to hit hull from below (you still can currently).

24
Release Notes / Re: 1.3.6 Hotfix 2 Patch Notes
« on: June 12, 2014, 05:13:52 pm »
If this patch does even only half of the stuff mentioned here properly without introducing new, severe bugs, this is probably the best update since I've picked up the game a year ago. Thanks!
Agreed.

25
Community Events / Re: Hephaestus Challenge Tipping Thread
« on: June 07, 2014, 03:31:32 pm »
Rydr 4 vs 5 OVW
Muse 0 vs 5  Thralls (sorry muse :c Thralls are good)
Clamour 5 vs 4 Hatters

BFS 3 vs 5 HRA
SAC 4 vs 5 Cake
SIR 5 vs 4 TAW

DPA 2 vs 5 MM

26
Community Events / Re: Hephaestus Challenge Tipping Thread
« on: May 30, 2014, 07:29:25 pm »
Hammer:
MH vs Muse 5 - 2
Rydr vs DPA 5 - 2
GwTh vs Clmr 5 - 3

Anvil:
TAW vs Cake 5 - 3
MM vs HRA 5 - 4
SIR vs Sac 4 - 5

Cross:
BFS vs OVW 4 - 5

27
Gameplay / Re: 1.3.6 Tar Changes
« on: May 25, 2014, 12:34:03 pm »
Gonna use squid as my reference.

New tar:

Bad:
Can't hold down tar due to excessive self damage.
Can't manouver due to having to let go of tar and also wait for repairs.
Can't tar someone with any speed(due to the above).
Can't use it as cover to run away without loosing tons of speed and making your engines weaker to incoming fire.
Tar clouds appear slower, making it harder to know where exactly it is, if the enemy is in it or not, and when it activated.

Neutral: Apparently it doesn't move with the wind I've heard? Personally, I used that to my advantage a lot but others may like this better.

Good:
It does more damage which it didn't need since previous tar killed everything anyway.



I've been thinking a while and can't find anything else to put under the 'good' catagory. Remember, tar was barely a thing before and many people knew there was no downside. Why would this make anyone want to touch it now?

28
Gameplay / Re: Squid Love
« on: May 23, 2014, 06:21:58 pm »
I think squid could use a very slight improvement to it's vertical movement. Other then that a version of tar that is much more friendly to engines would be good for the squid even if the tar is weaker. That tar change nerfed squid by a lot for me personally. Is was fine before. Good competitive ship.

29
Community Events / Re: Hephaestus Challenge Sign Ups
« on: May 18, 2014, 04:35:42 pm »
Amazing logos people :) Keep in mind it doesn't have to be to great, but, very well done.

30
Community Events / Re: Hephaestus Challenge Sign Ups
« on: May 17, 2014, 12:01:16 pm »
We're seeing if Overwatch can join since me and redria are organizing instead of flying.

Pages: 1 [2] 3 4 ... 6