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Topics - Puppy Fur

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So, for those who don't know, HC Season 2 is coming back. With it a few changes are likely to happen and new ideas are coming around. One of the ideas is a ship selection phase. Some other games have a 'selection phase' where they pick which decks or heroes are going to be played and they do so in a set order. One team picks then the other and so on. Some games also have a banning phase. This allows for a lot of different gameplay but also changes up the meta to make matches much different then the same old thing. Now this creates a harder challenge for players. They'll have to think of combos they want and don't want to face and work around this. They can change up the game before it even starts.

Overall I'm hopeful that this'll bring new matches and challenges that make the competitive scene more interesting to play in and enjoyable to watch. Maybe we'll even see a squid or two.

How far would this go though? There are only 7 ships? Well, we're trying to keep it pretty limited. Here's a preview of what we have currently.



The current rules you see above are after talking a bit with teams. Banning will only affect 1 out of 7 ships during each phase. You'll never be limited to less then 6. People wanted to keep choices open to their play style.

We'd like to see your opinions on this idea. Whether you think banning ships is bad because it limits you or whether you like the idea but think it needs tweaks. Without your post we just don't know! :P

-Puppy Fur :3

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Feedback and Suggestions / Balloons with Health
« on: February 01, 2015, 12:36:37 pm »
I feel carronades are pretty dang powerful and balloons are pretty dang weak. I'm more interested in the balloon side of things though so here it goes.

Currently, balloons all have the same health. Doesn't matter what size or ship, it's the same number of hit points. This seems like it creates balance issues. It feels as if the meta currently is, choose a pyramidion or face balloon lock. Lumberjacks and Carronades have always been extremely effective against balloons and balloons have in turn been extremely slow to repair. I feel they should be scaled differently for each ship.

Galleons are built to be tough but their balloon health says otherwise. Mobulas balloons are also an issue. Two shots and you drop like a rock. Spire as well. These ships are seen less and less from what I can tell and I feel a buff to their balloon health would help this pain.

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Well there is my opinion on balloons. More health for the ships that need it. If anyone has specific numbers they might think would work please post them. I'm no pro balance guy.

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Feedback and Suggestions / Matching Making Annoyances
« on: February 01, 2015, 12:29:14 pm »
Issues:

Rematch, which leads to less people in matchmaking.

Return to crew form, which brings all the strangers with you (including 3/4 ship crews) which is usually half empty and forces large lobbies.

Joining a match that starts almost instantly, so you can't prepare.

Getting 2 gunners on a ship you want no gunners on... Getting 2 pilots...


Fixes(?):

I suggest fixing the return to crew option to only include people you started a crew form with before the match.

Rematch I suggest removing but if people want it then I think it'll be fine.

Add about 10 seconds when someone joins a match. The worst thing is joining and not being prepared for the match.

Getting 2 gunners or pilots through matchmaking... Can this just not be a thing unless the captain specifically wants it? xD

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Anyway, that's my annoyances and half the reasons why I haven't been playing lately. Enjoy it or not. :P

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Feedback and Suggestions / Carronades
« on: November 30, 2014, 06:13:56 pm »
So the goods and bads of carronades...

Goods:
- Good against balloon.
- Good against armor.
- Good against weapons/engines.
- Kills balloons in one small clip.
- Kills engines/weapons in one shot.
- Easy to aim.
- Releases no tracers for enemy to see.

Bads:
- Short range.
- Small clip.

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I'd like to know what you guys think should be changed about the carronade, if anything?

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Feedback and Suggestions / Seperating Drums from Music.
« on: July 30, 2014, 07:26:54 am »
Currently drums indicate when an enemy is near you. If you have music off (for whatever reasons) you can no longer hear this extremely valuable info. I feel these should be separated. I never listen to music in games and due to that I'm always at a disadvantage.


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Gameplay / Balance ideas for Pyramidion and Junker
« on: June 30, 2014, 03:08:01 pm »
Just some thoughts on Pyras and Junkers and how to maybe balance them so other ships are used more.

Feel free to talk about how you think balance should be.


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Pyra balance: Not longer able to hit top engine from below.

Junker balance: No longer able to hit hull from below (you still can currently).

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The Gallery / A GoI fan site for simple/organized info on events/clans!
« on: December 05, 2013, 06:10:33 pm »
So I've decided to create a site for GoI focused on giving event/clan recruiting info in a simple and organized fashion.

So for new users a place to find out about events and clans to join.

For older users it's a place to check out events as well as what streams/times it'll be happening. Whether you wanna watch or play in it I'll try to keep it updated with current events.

All of this is over at http://theharborside.webs.com/

The site is just starting out so any ideas/comments would be nice.
If you do enjoy please share with your friends!



Also, I understand people want a more steampunk title. x3 I'll try to get that soon.

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