Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - GurasOguras

Pages: 1 ... 5 6 [7] 8 9 ... 13
91
Feedback and Suggestions / Re: Maps: Morning, Afternoon, Dusk, Night
« on: March 27, 2016, 05:08:45 pm »
Night version of Dunes will be fine enough. We don't necessarily need to have every variation for every single map.

92
The Docks / [T.Pr] Predators now recruiting!
« on: March 20, 2016, 06:27:43 pm »

Play together, Hunt together


An Introduction to the Predator Alliance:
Originally formed and founded on the 27th May, 2015, under the name Team Predators, our clan was always spearheaded towards high-level play, with a distinct focus on competitive development and success. The name comes from a characteristic aggressive playstyle, utilizing positioning, flanks and pincer movements. As our clan has grown, we have adopted different ways to play depending on our opponents, but we will always pride ourselves on and prioritize our preference for fast, close-quarters play, sowing as much chaos and panic among our hapless enemies as possible.

Establishing our clan as a part of the lore in the world of Guns of Icarus has not been a priority for us as of yet. Due to our style of play, we view ourselves as a mercenary guild, serving the highest bidder and ourselves, owing no concrete allegiance to any of the sovereign powers already established. As this is still very open, we welcome any creative individuals with an interest in world building and lore to propose any ideas they have to expand on this.

As of the 26th of July, 2015, Team Predators were ready to begin their first independent hunt as a full team of 2 ships during the Sunday Community Skirmish #61. Only 2 months after, by the 31st of October of the same year, we achieved our greatest success and landed second place in the Blood & Brass Battle Royale - The 2015 season's major competitive event - while still being relatively new to the the scene and rubbing shoulders with some of the more prolific clans. This, on top of numerous wins in the Sunday Community Skirmish, has led us to a confidence in our abilities.

As of today, we consider ourselves as bringing a variety of different game experiences to the table, culminating in a strong understanding of the game's mechanics and strategy, however, this isn't to say we are elitist by any stretch of the imagination. Take a look below to see what it takes to be a Predator, you may be surprised!

What We Look for in Our Recruits:
Despite our pride in our accomplishments thus far, we are very welcoming to new players. Our choices in applicants are based on personality alone, and even our most veteran players are still developing their skill sets. After all, abilities can be developed and honed, whereas personality cannot. We view the game as having no particular end point and always strive for improvement wherever we can. This means we have no distinct minimum match count or level for our applicants, so even if you just got the game yesterday, we would love to hear from you!

We foster a friendly atmosphere as we play, hoping not only to garner success, but also to have a blast while doing so. If you feel your personal philosophy lines up with our own, then why not drop us a line? You sound like you might be exactly what we are looking for. Additionally, while our clan was founded to create a small clique of players heavily focused on competitive success, we have recently made the decision to open a casual branch, renaming our clan from Team Predators to The Predator Alliance. This means that, even if you don't really have eyes on joining in with the competitive community just yet, you are more than likely to have a place with us. If you do have an interest in developing your play to a competitive level, we have clan members with the drive to teach and ability to do so, through pub play or involvement with scrimmages against other clans. Newer accepted members will begin as part of the casual branch, but, with a willingness to learn and show of commitment, our officers may recommend you to become part of our competitive roster; the official "Team Predators".

It's not all about Guns of Icarus, though. We are friends as much as we are teammates and often play other games together, including Team Fortress 2, Cards Against Humanity, Tabletop Simulator and pretty much any other game that we share in our steam libraries.

What We Provide:
Predators Mumble:
We have a dedicated Mumble server with an expandable amount of slots and a high bandwidth rate. Mumble is very popular VoIP communication program which functions properly under every OS and is highly customizable. Any difficulty organizing your preferred settings will be quickly dealt with by members with experience. We host as well our own website with a forum accessible by members where we discuss tactics, organize roster for events and plan our future clan development. Everyone is permitted to participate, no matter if you're with us for fun or for serious play, and our mumble is always at your disposal, for Guns of Icarus or anything else you feel like playing.

Great Social interaction:
As stated, we are friends as much as we are teammates. The most important part of the Predators experience is to have some fun with awesome people. We often play pubs or hang out in other games. Many of our members are looking for a good laugh and it takes little time, if any, to join in that experience.

A great introduction to competitive play and development of skills:
If you choose to join our competitive team you'll have opportunity to train regularly and learn advanced tactics and the highest level of play for your favorite class, and even that of other classes by proxy. Our team includes many teachers and veterans of a variety classes and specializations which will help you find the best spot for you in the team and show you anything from the very basics to perfection of your play (did you know you can hit the main engine on the Pyramidion from underneath?). If you join, you won't be made to sit on a bench while others are playing - we wish to expand our competitive roster with dedicated members. A mix of our willingness to teach and faith in our ability to do so means that we are one of the better clans to break into the competitive scene, all while having fun and succeeding.

Requirements:
We would like to inform you that we host a trial period lasting an average time of 2 weeks, during which we will play with you and see if you are nice, friendly and willing to improve and cooperate. It's not as ominous as it sounds, tough. During this time we tend to just hang out and play the game regularly. You will be listed in our clan in game during this time and will be invited to the steam group and our website once this is over and you are accepted.

Being part of our clan is more than just wearing a clantag in front of your name - We are an active clan of dedicated individuals with a presence in the game's community. Therefore we have requirements of recruits and members, as listed below:
  • We do not wish to have our members list inflated by people without an interest in the game. If you are absent from the game for thirty days, and have not given a reason for your absence, one of our officers will contact you asking your whereabouts. If a response is not received within the next week, you will be removed from the clan and notified of this decision. In spite of this, we understand that life is sometimes unpredictable, so if you return to the game after this decision, don't panic! All you need do is contact an officer and explain your situation, and we will happily reinstate your membership fully.
  • Most of our members are European (GMT & GMT+1). It is highly desirable to be able to play during the evening in these time zones. This is not essential, but if you have a palpable time difference to the majority playing within our clan, please carefully consider whether you will be able to join in regularly, especially if you are interested in competitive events and practice.
  • You must be at least 16 years old. This may be overlooked if you show the same level of integrity often attributed to older players. Do so, and you will receive a recommendation from one of our officers. We will not take any members below the age of 13.
  • You must be able to run the Mumble VoIP client and be able to communicate in English with a microphone.
  • We also require that all members submit Steam details so you may be added to our Steam group.
  • Players who are open-minded and don't mind a little dry humor will definitely fit in well.
Have any more questions?

Our leading members are at your disposal for any queries you may have. We are easiest to contact on Steam, but you may also wish to find us in game or on the forums. Steam details can be found below.

Clan Leader: GurasOguras
Officer of Recruitment, Training and Moderation: Newbluud

If you feel interested and would like to get to know us better, please proceed to application form and tell us something about yourself.
>>CLICK HERE TO APPLY<<

93
Feedback and Suggestions / Re: Thank you
« on: March 20, 2016, 11:04:54 am »
Disable light quality and soft particles and green clouds are gone.

I would like to add something from myself: Thank you, Muse for restoring high risk aggressive tactics and making game fun again for me and my friends. Long live fisherman pyra!

94
Quote
Mobula
-Outer top guns fanned out 5 degrees
-Inner bottom guns fanned out 10 degrees

People say that it's gonna be pain to flank mobula now, but while guns on the closer wing to flanking ship will get their arcs a bit sooner (or lose later), guns on the other side will get their guns aimed later. It's still balanced around sides. What that change really does is make for mobula a bit more difficult to keep it's guns in arc at frontal engagements. I though that brawlmob will be completely broken, but it is still able to get two gatlings, just no longer at point blank range against small ships.

95
I don't mind, really. Why there is so much hate every single patch? Releasing any changes to skirmish mode is still better than leaving it completely without any attention. We gonna see how it goes. Maybe I'll play pyramidion a bit more often. The only thing I may not like is changing spire basing entirely on low level matches results, ant not giving it any, even slightest compensation to hull or something but at least you left lochnagar mines unchanged, so good job.

96
General Discussion / Re: How would YOU nerf the Mobula?
« on: March 16, 2016, 04:32:53 pm »
The amount of perks you gain by taking mobula is too much as for me:

+ Small hull size compared to balloon (Difficult to hit, just like junker. Additionally it's vertical movement will make you hit gatling shots very difficult in comparison to other ships)
+ Range control ability (forward facing guns can shoot while you change your distance to target)
+ Great dodge potential (vertical mobility)
+ Great vertical movement (buffed balloon with stamina equals free hydrogen)
+ Quadfecta is possible
+ Decent durability (can't say the same about pyramidion which is supposed to be front line fighter and mobula should be theoretically glass cannon)
+ 2 secondary guns on wings (makes it possible to use at different range)
+ Components spread across the entire ship makes it invulnerable to heavy disables (no matter direction. even if hwacha attacking from rear the best outcome is to disable only one side of the ship. If you wanna do something serious to it you need very good gunner while against other ships pretty average will be more than enough)
+ Wide ship (Usually ramming mobula from front will leave you very exposed and will actually only help mobula)
+ Ship doesn't even require buffs to be strong, and most of the times even in competitive matches it isn't buffed at all.

Let's compare it to Pyramidion now:

+ Always 2 guns shooting target no matter disabling potential (but requires to be in range of said guns, and disables are still effective from rear or sides)
~ Always someone has time to repair engines (but it means dualfecta for most of the times)
~ Average range control (you still have only 2 guns on front so you have to chose if you wanna be artillery or brawler)

Those last two have their drawbacks, while on mobula it's pure benefit. That's all I can think of that will benefit me from taking pyramidion. Literally all I can think of.

Is there anyone who still wants to argue that Mobula isn't OP? It was like this since the beginning, but back then at least carronades worked.


How I would nerf it? By buffing carronade back again, or move hull to back of the ship where baloon is. The only mobula that we have problem with is that meta cancer, because it's difficult to approach. Brawlmobs are fine, I think.

97
The Lounge / Re: Prove you're oldfag
« on: March 15, 2016, 04:58:10 pm »
Glowwater Thralls existed. Founder of ryders, Archriel was still playing. Hephestus challenge was starting. Blenderfish was considered as good ship. Engineers were better than gunners at all ships, except galleon.

98
Thank you for making Spire turn as fast as Galleon now.

It's going to be a sad patch for brawlmob, but it's gonna be replaced by brawlsquid so I don't care that much.

99
Lochnagar shot was never considered to be main ammo for Heavy Flak anyway. That's charged. Now it's gonna be burst and trying adapt lochnagar to new flak will make it only worth shit on other guns that use it (minelauncher, minotaur, heavy carronade) while still burst being most preferred ammo on heavy flak.

Now it's not worth to play as baloon popper, only as deadlocker (hwacha&artemis). This patch is only gonna make meta even more meta while nerfing niche choices.

100
Pyramidion seems to be good enough, though I would still vote to add a little bit of armour to compensate for how easy it will get to outmanouver it, especially for that new squid. Spire will suffer from too many ships countering it (squid, galleon, mobula, junker, maybe even hwachafish) I know you dont want hwachaspire to turn too quickly and shoot back at flanker, but there are other heavy guns often used aswell. It would be good to compensate it with something else. People don't use spire often in current meta anyway but if you really insist then watch out to not turn it into another thing like what pyramidion has become in current patch. H.Carro is overnerfed. Restore its arcs back so we can see it on the spire back again and to compensate using lochnagar on it.

101
Feedback and Suggestions / Re: Free-look when aiming guns
« on: March 03, 2016, 03:36:52 am »
You realize changing to this sort of system would alleviate those kinds of problems, right?

Ye but this idea is completely unnecessary. If you wanna look around just get off the damn gun. It won't fix noob aiming because they have tunnel vision anyway. It won't add anything valuable to the game and only piss off those who don't like it.

102
Feedback and Suggestions / Re: Free-look when aiming guns
« on: March 03, 2016, 01:16:14 am »
We call it not staying on the gun 24/7 and getting off during reload - something that pisses everyone when noobs don't see target right ahead of them and keep tracking other ship in the far distance.

103
Dev App Testing / Re: Sunday testing release notes.
« on: February 27, 2016, 03:04:22 pm »
Am I weird or hwacha actually doesn't work as described for me? I still can shoot only few bullets in dev app sandbox practice.

104
Release Notes / Re: Version 1.4.5 Release Notes
« on: February 23, 2016, 02:48:31 pm »
all my own hits are red even if the hull is up.

Red X shaped are replacing old big hitmarkers while white, smaller + shaped replace old small hitmarkers. hitmarkers no longer indicate hull armor status. Gotta learn how to pay attention to logs now. Puts a lot of pressure into better crew communication. I like it, but of course everyone will be whining so I guess there is no chance that will be coming out for real.

105
The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: February 22, 2016, 07:09:12 am »
All hail Junker goombas!

Pages: 1 ... 5 6 [7] 8 9 ... 13