I already miss the old hit markers...
new ones are v hard to see, also I think they're bugged, all my own hits are red even if the hull is up.
This seems like a design decision. An awful, but purposely done, design decision. It was present in the developers app or Alliance recently (can't remember where I saw it, but it was there). We must rebel. Our voices must be heard. The old system was very, very good. There were no problems. If it ain't broke, don't fix it. Now it's extremely hard to tell where your shots are landing if they are ineffective (and even when they are effective!). It's a bad, bad change, and we all need to let Muse KNOW that. Otherwise they'll keep it in... I can't imagine explaining to newbies how to shoot and where to shoot now... sigh...
#HitmarkerGate #CrosshairControversy
Also, while the new victory/defeat screen is surely pretty, it isn't functional AT ALL. Now rematches seem even LESS likely to occur, and holy crap, the scene change from ship to ship is so fast it's ... distracting.
And to add injury to insult [sic], I'm playing in 1920x1080 resolution on a 27 inch monitor and the new UI fonts are TINY to the point of absurdity! Goodness, Muse, why!? My eyes! My poor eyes!