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Messages - GurasOguras

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76
FPP ≠ FPS

77
Feedback and Suggestions / Re: Colorblind Mode
« on: May 31, 2016, 04:21:23 pm »
Yes, please. That is something must-have!

78
Feedback and Suggestions / Re: Steam Cloud Saving?
« on: May 25, 2016, 02:48:07 pm »
Your nickname, levels and costumes are bound to steam account. Keybindings and settings are not saved in the cloud, so you have to tweak them everytime you reinstall the game.

79
Feedback and Suggestions / Re: Suggestion: Crew disabling gun
« on: May 17, 2016, 01:32:41 pm »
A gun that is disabling crew? We call it artemis. You take down component and crew has to waste 5 seconds to rebuild it.

80
Feedback and Suggestions / Re: Automated vet game
« on: May 15, 2016, 04:33:27 pm »
Its literally what I posted on the opening post...

Oh, I see. You made it so unclear for me, that I thought you meant something different.

81
Feedback and Suggestions / Re: Automated vet game
« on: May 14, 2016, 02:24:53 pm »
The game should detect if everyone is above lvl 30 and mark game as a vet then, but also allow lower level players to join and remove vet game flag from the lobby if they do so. That would be a perfect scenario. With such low player base, vet games mechanic should not force 2 incomplete lobbies instead of 1 full.

82
Feedback and Suggestions / Re: Youtubers bootcamp?
« on: May 09, 2016, 02:06:55 am »
Muse should invest in steamers, not youtubers. The game needs to be shown from the good side which is high level play, not some noobs shooting carronade at hull and calling this gun crap on the video.

83
General Discussion / Re: are we excited?!
« on: April 30, 2016, 09:17:02 pm »
What do you think about this idea?

For initial launch it's perfect for me. If we'll see then any abuse of common tactics it would be just a matter of single patch. People should not get too deep into critique or analysis of something that is not even released yet. I wanna play it first.

84
General Discussion / Re: are we excited?!
« on: April 30, 2016, 08:24:39 pm »
SAC attack VIP event =/= Incoming vip gamemode.

permanent reveal of vip ship would destroy completely purpose of taking squid and escaping forever as it would be just too easy to catch it and ambush. I'd be rather more afraid of camping galleons, but if they be left alone then engagements would be in favor of team sticking together. It's perfectly balanced. What else do you want?

85
Feedback and Suggestions / Re: Password lock ships
« on: April 21, 2016, 03:38:46 am »
Votekick would probably be less harmful option

86
Community Events / Re: 20 second round start timer
« on: April 11, 2016, 09:57:33 am »
I dont think you read my post carefully
Ye, sorry. I was kinda tired. My bad.

Alright. While I don't really care about my spawn position in a match, and generally don't plan anything until first spots will land, I can see that some players prefer to do that. That's fine. But there were already many problems with keeping that rule in B&B because teams usually didn't follow it and pilots simply forgot to not run their engines. For game like GoIo, where every rule is based upon, how I like to call it "gentleman agreement". There is huge mess when people want to introduce anything new. Referees simply have no power to control everything and, they're only volunteers, which spend their precious time to host the only active event in that dying, forgotten by everyone game. And they usually have a lot of stuff to care about already.

Summarizing: It will be a mess to introduce and enforce. KISS - That's my opinion on that. Less rules = better game.

87
Community Events / Re: 20 second round start timer
« on: April 11, 2016, 02:35:35 am »
The only reason for this rule in B&B was to make sure everyone was loaded into the game. That reason is no longer valid due to introduction of 60 seconds timer. I don't see point in that anymore as a player. I don't know about casting though.

88
Feedback and Suggestions / Re: King of the Wandering Hill: game mode
« on: April 08, 2016, 07:55:02 am »
I'd love to finally see escort mode for Canyon Ambush

89
Community Events / Re: SCS Champion title fight
« on: April 07, 2016, 01:45:22 pm »
Yeah, yeah please bring even more tryharding into game with no chance for any e-sport future. What's the point? Where it will lead to? If you play this game seriously, then it's pure paranoia. SCS should be no more no less for some practice and good fun. And only that. Don't bring in any tryharding for prizes. Current winner title is just as fine as it is. I've claimed it already. I can show that me and my team are good enough. There is no need to prove it again. If team managed to beat every other and get rewarded with title, then it's awesome, but i don't see point in crowning king of the hill every week.

That title won't matter anything if I'll lose it anyway. Why to even bother winning it? For 1-time week of circlejerking?

No from me for that idea.

90
The Lounge / Re: Overwatch Tracer Pose Controversy
« on: March 31, 2016, 06:11:30 pm »
What is bad about blizzard inserting some eye candy into the game? Imho people should ask for more, not complain about it.

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