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Messages - Kamoba

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76
Nano to the point and detailed, I don't disagree, but I will point out why I think an automated system may not work too well, using an ingame comparison we already have...

New players start new games on different frames of mind which can be grouped into three seperate categories...

The casuals (I started as this breed.)
Buying the game off sale or on sale purely based on when they come across it and liking the look of the game, the casual joins often with the "just here to have fun" motto, not putting too much effort into reading guides or other community provides information and sticking to default loadouts (which when I started were pretty crap considering flamer was OP and no default had chem.) While playing without organisation or much awareness, as crew The Casual may be pretty effective at keeping a ship alive, but more often than not there is not enough shooting being done to snag a win. A casual pilot often being the kind of person who communicates with their ally a bit but easily gets side tracked "omg a snowman! Let's look for more!" Even in the middle of a fire fight, casuals often learn after a few games and once they meet someone they get on well with, or someone they decide they have to beat, will start researching or join a group of other casuals in increasing effectiveness and happiness.

The "Try Hards" joining the game often because it is Player vs Player, the Try Hards often come with a competitive edge, reading before they buy, knowing the game basics before they do the tutorials, and often joining with a group of friends who also do the same, they come across as silent in game, mostly because they're linked on Skype or a VOIP to communicate, often leaving them unable to comm with take pilots. These are often the ones who integrate into the community or stick to their small group until they have gotten their money's worth of the game.

The "PITA. (Pains in the Arse.)" very often these are the people who purchase on a sale, they follow the big YouTuber names and snatch up games from sales often, these "PITA" are often the trouble makers for a variety of reasons and could easily earn sub categories on their own such as Trolls, Swearers and Ignorers and more..  The PITA are typically the bulk of new players, not all are Pains on purpose or with intent, but their lack of communication or team orientation often makes them more a nuisance than they may intend to be...
And it is the PITA category I want to focus on..

When new players join Guns they're given the option to play through the tutorials and then to join "Novice" matches, and many PITA will take offence to the Novice title, a fine example is the recent (and largely hated by fans and non-fans alike) JonTron video, in which he actually points out the Novice tag and says "This is here to say I suck and show everyone else I suck."
It is this mentality, this taking offence to a Word not intended to offend, which makes creating in game systems to teach and help new players hard..
The simple taking offence to being referred to as a Novice is why many Novice players opt out of Novice.. "I'm no skrub! I 360noscope in COD and CSGO Yo! Imma Boss!" Or "Well I read about the game, we all have access to the same stuff so how bad can it be? This Novice thing is pointless!"

So let's assume all the warnings and pop ups are added, it is more likely to offend the bulk of new players (PITA) than help them teach, and since so many of them take offence to just the word Novice, imagine the rage if they were reminded every ship until level X "Hey, you sure you want to pilot? You're still pretty new.."

That took longer to write up than I thought it would.. Hopefully it gets to the point though...

Many players take offence to being called a Novice or suggested to do the tutorials because they think Vets can carry them or don't realise how big an impact their actions on a ship, whatever the role will make...

77
Gameplay / Re: Competitive Ship Tier List 2016 (1.4.5)
« on: March 09, 2016, 09:55:03 am »
I think you've hit the nail on the head again sir. *Salutes.*

78
Haha, no worries, that's the good (and bad) thing about forums, the passion they harbour! :)

I agree, Novices can be avoided with effort but equally they can ruin someone's idea of "fun" even if they didn't intend to.. That's life though :)

Ultimately I very much doubt Muse would consider this idea anyhow, they didn't allow a kick feature and this is sort of like a specific work around to how a kick feature might be used..

So I think this is just a "vets vent idea" that'll prove to amount to nothing except more forum posts :)

79
General Discussion / Re: Who do you look for to have a good time?
« on: March 08, 2016, 11:26:49 am »
Well this threat could go in multiple directions!  :o

I look for reasonably balanced lobbies that provide a fair fight, and most certainly see Lueosi and Dementio as my "unbeaten enemies" (though think they're both awesome guys!)

Though on occasion I will look for silly lobbies such as mine only matches, harpoon Mobulas and other silliness.


80
Feedback and Suggestions / Re: Player-suggested tips
« on: March 08, 2016, 11:23:21 am »
Use pilot stamina as a supplement to tools you have or a replacement for tools you don't have, but not as a substitute for tools you have

What if you don't want to use a tool that might break a component? You don't want to phoenix claw if it will cost you a turning engine, but stamina might give you just enough torque to get an arc.
That's what he means as a supplement to the tools you have or replacement to ones you don't have (which could be situational based on damage/enemy weapons/crew availability.)

Put simply: Know how you want to use your stamina so you don't waste it. :)

81
To be fair you're both wrong and both right. It depends on if you're learning through trial and error (Jaminis point.) Or if you're end game competitive ship building (Jazzhands)

It depends on the context, and since the balance changes started it's encouraged newbies learn through trial and error as more guides become outdated and more videos become out dated...

Why would a game with an novice in it as a captain be playing in an end-game competitive match?

Winning or losing in normal deathmatch/cp games is pointless. Who cares if you lose? Have fun with it, learn, get better, and work out interesting strategies. Bring in old friends, make new friends, and help others learn. That doesn't mean don't try, but it does mean that we should step outside our box and screw around.

Also, just because someone is new and unfamilier with the game does not mean they are stupid. I actively seek novices to run and captain my ships, and the vast majority of them (about the same ratio of experienced players) are earnest, well-meaning, and pretty damn eager to learn. Just because someone is not experienced or good yet does not make them stupid, or even a deadweight on the team. It is far more effective to explain patiently to a new player how and why certain setups/ammo work, than it is to try and blanket-ban them from a full third of the game until they "prove themselves"

Okay so things are escalating here quite quickly and I'll just address the bits directed to me...

Firstly when I said trial and error vs end game, I was not intending it to sound so "black and white" nor to be so literal, my point was that people learn in different ways and the "end game" should more be read as "effective meta" I guess..
I have met and know many who started the game with a competitive goal, to win, it comes with the PvP nature of the game and they often go on to join teams.. They read the guides read weapon descriptions and aim at making effective over experimental ship/tool builds as opposed to those who experiment with any combination just to see what "feels right" or is fun, they can be found in high levels and low level novice matches alike..

Also I am not intending to say novice players are stupid, there are stupid and intelligent players at all levels..

Side note to all: how about we all calm and chill. After all we're all on the same boat, trying to find a way to make the game fun.

82
@Jamini

completely incorrect. If you want to experiment your meta. You do it with people that know how to take advantage of your crazy plan. Give criticism and actually understand the build you have. You don't learn anything from people too dumb to not shoot or prioritise something.

The amount of arrogance that drips from your post is exactly why I'd prefer running with a novice that meshes well, than a max-level who is an asshole. You've made my point startlingly well. Kudos.

To be fair you're both wrong and both right. It depends on if you're learning through trial and error (Jaminis point.) Or if you're end game competitive ship building (Jazzhands)

It depends on the context, and since the balance changes started it's encouraged newbies learn through trial and error as more guides become outdated and more videos become out dated...

83
Shazbot!

... Why did I google what Shazbot meant....

Quote from: Google - Steam Users' Forums
shazbot is ancient sex maneuver invented by egyptians on slaves when the pyromids would not be finished in time. egyptians would grab gooseberries of slave and begin to slowly massage until fruit explosion. the resulting mess was called shazbot.

Use of Google is now in decline....

Wait so there is a name for what I do..
I mean..
*coughs*
I don't have any slaves, nor do I endorse slavery of any kind..

84
Because as we all know ALL HAIL MATCHMAKER.
*Salutes.*

85
Assuming MM does not put them in normal lobby X time in queue...

86
Feedback and Suggestions / Re: burst rounds change suggestion.
« on: March 06, 2016, 05:48:04 am »
That's an option Kamoba but I'd like to see heavy clip hwatcha again and an aoe nerf would affect it

That's true...
I myself want heavy carronade, light and heavy back..

87
Feedback and Suggestions / Re: Player-suggested tips
« on: March 06, 2016, 04:51:07 am »
Gunner tip:
Most gunner loadouts benefit the following tools:
Pipe wrench, buff hammer and extinguisher.
Put gunner down, go engineer.

Jokes aside, I'll add some actual tips here later. :)

88
Feedback and Suggestions / Re: burst rounds change suggestion.
« on: March 05, 2016, 11:59:29 am »
Well if we are talking about Hwacha, as a crazy idea off the top of my head, what does everyone think of reducing the AOE of Hwacha and keeping the reduced jitter..
Make disabling a full ship with burst possible with controlled fire, but also removing the ability to simply "click and win"

Just a random idea.

89
Seems like you want a new tool or for the Rangefinder to be renamed.

Rangefinders exist IRL. They do one thing. They tell the range to target. That is it.
Yes but they don't require someone to spot the target with a spyglass before hand..

90
Community Events / Re: Back to Basics 3.1!!
« on: March 05, 2016, 09:22:01 am »
... does this mean I have won? 8)

If I can get online, then I challenge thee to a duel!
But I can't guarentee getting online..

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