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Feedback and Suggestions / Re: Suggestion: Ships tilting more when turning
« on: March 02, 2016, 02:51:16 am »The turning power is generated from the back of the ship via turner engines.
The force is pushing the ship forward just with one side engine pushing with more force than the other, causing the ship to turn.
How can this cause "tilt"? Tilting would imply that a force is being directed at the side or lower areas of the ship causing it to "swing" up and down while hanging under the balloon.
I looked this up, because I've long been curious (especially since I once attempted to code up a slightly more realistic set of airship controls in Unity).
Blimps (and thus I'm assuming zeppelins) CAN roll, just not that much. This is due to the force of the turning engine being affected by the drag of air, specifically on the parts farthest from the engines, much in the same way that the hull of a boat is subject to water drag, causing the boat to roll into turns. So realistically the ship WOULD turn slightly into rotations, although I'd imagine not a hugely significant amount given the force the engines have to put out (to move that much metal) vs. the weaker resistance that air provides over water.
...and you have no idea how hard that was to confirm. There's basically no information easily accessible on the mechanics of blimp / zeppelin flight.
Yup, and keeping that in mind it should be worth noting, ships do get effected in game a little by this.
Most noticeable on a gold fish, lower altitude while reversing will.give the furthest downward gun arcs possible on a goldfish, the side ways tilt on most ships is not very noticeable, but it is there, too much more would be exaggerated.