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General Discussion / Re: To the developers...
« on: June 04, 2015, 07:34:44 pm »
Much, much love <3
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Dr bobotnik, try. Just a simple touch of monshine is enough to render any turning movement. So when you get hit by a minotaur, simply hit moonshine for the small second youl get hit again and then you dont have to keep moonshine on for that long.
The time it takes to fire heavy clip Minotaur is quite long so youl have enough time to turn back and hit moonshine just before another shot. And its only 3 shots if he has heavy clip.
Like you cant just not be try something. And really it renders a person managing the gun and the gun slot on the enemy ship very obsolete if you can use moonshine versus minotaur well.
Well, it's reasonable to expect that a new feature should be balanced. It's not like Devs have dedicated people who will test everything for free, right? Right? I assume that they were under some kind of pressure to release this patch fast, whether it's decreasing game population or money issues in Muse or something else is a matter of speculation and debate.
Trust me that Muse gets the best feedback we can give them. Sometimes we get a bit emotional (especially when taking a first glance) but then we cool off, murmur some curses and get to work.
We all have faith, but there's only so much you can do when almost whole community advise one thing and Devs do the other.
Post-patch, Pyramidion now has less armor than the Squid. A huge vessel made for close combat and ramming, as I understand it. How then, does it make sense to nerf it to the point where it may well go down before getting close enough to pull it's weight? And why does a small ship made for hit and run have more armor? It makes no sense.
... an easier solution would probably have been to make the Pyramidion slower, or to keep the armor a hundred or two above Squid.I think you're confusing Permahull and Hull Armour. They pyra has always had (and still has) more armour than the Squid. Over 400 more points of armour to be precise. If you mean "permahull" then, the Squid has always had more perma than the Pyra. The squid is supposed to have a lot of perma and a small amount of armour. It's one of it's traits, along with speedIt is however my experience that the nerf is a bit too heavy.As for the minotaur, the problems, as I see them, are the following.
It forces enemies to focus a specific ship, just to be able to reliably land shots, ignoring allies in the proccess - that alone is a terrible advantage. It also gives an almost sadistic potential for "bouncing" an enemy ship between two ships, thereby sealing it's fate completly.As for the minotaur cannon, I think that it should have been made into a stopping weapon, not a moving weapon. Making a ship stop for a few seconds on hit would have made it effective against close combat weapons and ships, yet demanding positioning. It could also have worked as a balancing pin vs the Pyramidion. Possibly that could result in a meta game where the minotaur cannon is a must, but that seems to be the case as things currently are anyways.The Minotaur is no more frightening or powerful than any other heavy weapon. I'm more frightened of a hwacha or an H Carro than I am of this new gun. I don't know why you want the game to circle around the new gun and have it become a "must", but, in it's current state, I think it does it's job fine. There are plenty of "balancing pins" against the pyra as well. It's been countered for as long as it's been around. Disable builds (hwachas, Artemis, etc.) have been very strong against the Gat/Mortar combo before this last update.However, hwachas can be disabled pretty quickly with two guns.I like the theory crafting. It's really cool to see new players think about the game in terms like you are, but I think you're going about a lot of your criticisms the wrong wayI disagree. Nerfing the durability of a ship made to go into the thick of battle makes no sense. There are other avenues you could have taken.