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Messages - Dr Brobotnik

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1
Feedback and Suggestions / Re: A few silly (?) ideas.
« on: September 17, 2015, 09:50:37 am »
I know that this is "Your" forum

But will you let the postings of other silly ideas :D
Yeah man, go nuts! :D

2
Feedback and Suggestions / A few silly (?) ideas.
« on: September 11, 2015, 10:46:09 am »
As the title suggests, these ideas are kinda silly, and I'm not sure if they'd actually work - but I'm posting them anyways, because they FEEL good.
Just disregard them if they make you roll your eyes or whatever.

Harpoon gun rework - simply put, give the harpoon gun two modes - the regular with a shorter range and a secondary mode with the current range and the added ability to grapple onto any surface - this way, it would become a much more tactical tool if done right, such as an escape mechanism.

Heavy harpoon gun - make it a big harpoon that lodges into the enemy ship and slowly pulls it down for ten seconds - at a much slower rate than a popped balloon of course, but also adding to a popped ships descent.

A new engine booster - make it sort of catapult the ship forward but breaks the engines completly - might be OP for ramming purposes.

Again, silly ideas, but still, with the right modifications, dumb stuff can become good, so if you got any feedback...
Anyways, that's it for me. Thanks!

3
The Pit / Re: [insert clan] rub it in
« on: June 26, 2015, 11:39:14 am »
This thread wasn't meant to make me feel like an a-hole. Great.

4
The Pit / [insert clan] rub it in
« on: June 25, 2015, 07:27:31 pm »
So, what do you say to the more well known clans when you defeat them?
Of course, I do not mean that in a malicious intent. Just as a bit of a "rub it in" joke.
For me, it goes like...

Bards: Sing your swan songs.
Cake: Happy birthday, prepare to die!
POSH: Uh, we never fight against them. They are too awesome.
Rydrs: Take that rydr try'dr!
SkBO: I don't say anything, for obvious reasons.

And so on and so forth. What do you say, no you know what, f**k that, what WOULD you say if given the chance?

5
Had a squid vs goldfish match on the streets of paritan rumble. We sat a lot on that juicy balloon, kept the heat up with some S&M fires, and carronaded all over it.
It was biblical.

6
The Lounge / Re: To Kamoba: Good fight!
« on: June 24, 2015, 11:33:10 am »
Well played to you and your hardy comrades too! o7
Your pilots use of tar was good, and whoever dropped the mines from the rear should be given mine launcher more often because they were good shots. :)

Yeah, we also tried to sit on you. Had a paritan rumble match where we forced a goldfish to wail around by constantly burning his balloon, sitting on it, and carronading all over it.
It was every bit as dirty as it sounds. I think we got you a few times ^^

7
The Lounge / To Kamoba: Good fight!
« on: June 24, 2015, 11:28:12 am »
Just wanted to thank you for a very interesting squid to squid fight going up against Rusty Razor =) You really tested us all.
PS: We killed you once tho!

8
General Discussion / Re: So, about the dev matches...
« on: June 21, 2015, 02:39:50 pm »
Ahhh the glory days. I only got to fly cause the usual suspects were out that weekend :P. I oughta start up a team.

All muse team I wager.

9
General Discussion / Re: Where is the PvE mode?
« on: June 21, 2015, 11:00:15 am »
GOIO's competitive lack individuality. Hence will never be on the same popular level of other competitive games.

What DOTA (and countless other, including CS) offers is the hero paradigm, how each player shapes its own gameplay in order to achieve victory as a protagonist: at the last tower, at the last bullet once person is responsible for victory or defeat, creating a hero, a legend. Following an event in DOTA is about knowing the names and personality of each player involved in a fashion similar to basketball or soccer.

GOIO instead is absolutely squad based and even the pilot is part of the greater ensemble that we call Clan or Competitive Team. Each clan has a distinct personality, recognized by its own peers and willingfully employed during a match. The individuals are reduced to elements of a greater design in a similar manner to water polo, rugby or american football. Clan leaders today absolve the function of coaches, directing each member of each crew into a pre-ordinate setup that will eventually win or lose the match. Grinding practice matches creates an homogeneous crew that largely fight on autopilot, requiring limited directional input once deployed.

What we see and love in a GOIO competitive match is a clash of game philosophies and strategies, not personalities and this will never cater to the majority of possible spectators. A Clan X ship will fight like a Clan X ship, mostly regardless of the crew. Yes, many personalities exist and can turn the table, especially regarding gunners and pilots, but in the long run they too will be subject to the overall clan personality, losing part of their flair, of their magic.

Dunno what people you fly with, but all of my crew mates are very personable =)
The again, if you simply watch the whole thing from outside, you won't know that.

10
General Discussion / Re: So, about the dev matches...
« on: June 21, 2015, 10:58:19 am »
It was fun, but I had a few problems with it.

The most obvious one is how starting your three matches (assuming you never win) with a bad captain can completly bone you for every rematch (you'll probably lose each one).
It also didn't help that the first match started with the Muse team loading two full boats. Possibly stacked matches asides, is this whole "stuck with a total donker" issue actually fixable?
Vote out captains between matches? Nope, Muse is strictly against any vote based exclusion. 
Send players to a dev-match specific lobby where they can recrew onto teams? Seems like a lot of effort for it, programming wise.
I guess that condensed, I am finding it disheartening how vs developer matches, a chance for players to tast their SKILL vs the devs, can be screwed from the start by the pure essence of LUCK.

So, is the only solution to join as a pre-made team of competence? With people you know you play well with? Actually, can you even join as a team with one click?
What are ya'all's feelings about this thing? I'm not trying to tell anyone what to do or what to think. Just my 2 cents.

2 words:

Git

Gud

Herdi hehr.

11
General Discussion / Re: Ideas Discussion: "Around The World"
« on: June 21, 2015, 10:57:25 am »
Tavi da best <3 If you all haven't seen his latest "guns of icarus funny moments" video, I absolutely recommend that you do - see it HERE!

Fair warning, it got me in it.

12
The Pit / Re: Most legendary dropping of balls
« on: June 21, 2015, 06:45:50 am »
If this kind of high level play doesn't get you excited, I don't know what to tell you

I just like to be in the action rather than seeing it =) I guess it was all the pacing back and forth just trying to lure the other team out. I did enjoy when things actually happened.
You can apply the same old joke as to when a DBZ character goes super saiyan - I'm still waiting for the fight to begin.

13
General Discussion / Re: So, about the dev matches...
« on: June 21, 2015, 06:24:43 am »
I guess it is what it is.

14
The Pit / Re: Airship Voyage Checklist
« on: June 20, 2015, 07:14:26 pm »
268: An external backup harddrive.
269: Good anti-virus.
270: Games that are not world of warcraft or call of duty.
271: A couch.
272: Good multiplayer games.
273: A console for said games.
274: Multiple controllers.
275: Soda
276: Rum
277: GTA 5
278: A good meddler for who should have won
279: Periodic mod supervision
280: Less mod supervision

15
General Discussion / Re: So, about the dev matches...
« on: June 20, 2015, 07:02:13 pm »
Okay.
But, let me pitch in my two cents, yet again.
Muse said in their DDOS attack post "This game and our players are our lives and everything we worked for".
That makes me a small part of their lives, and I'd like to think that an honor. So, this little life-part is gonna say his piece, with your blessing.

My only real idea for a fix: for future developer matches, might just wanna splash out the Muse players as evenly across both teams as possible?
Like, 8 them, 2 on every ship in a 2v2? I understand, flying with friends is a lot more fun, but from an image standpoint, warming up to your customers is always a good thing.
It's spicing the work professionalism with a bit of human warmth. It can never be wrong =) We'd all like to fly with you.

But, then again, what exactly are the developer matches? A test of skill? A friendly exchange with the devs? Just a chance at a free hat? A social event for the devs?
There are a lot of answers, and I don't have the best of them, but by god, I'll try to find it. Once I understand exactly what the developer matches are aimed at, I'll have a better peace of mind about the whole thing.

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