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Achievement system flaw

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SilentHaven:

--- Quote from: GrimWinter on May 15, 2013, 01:16:58 pm ---Glad I found this topic before making one of my own! ;)

I personally like the way the leveling system works in this game but some friends of mine dislike it a good bit, so I'm definitely interested in how everyone else feels.

I like that it isn't a linear task of just playing game after game and that you need to do a bit more to gain levels, it makes leveling more interesting and also it gives achievements purpose (I never really found much interest in achievements before). Its good that they encourage people to do different things, the main negative that I see is on the extreme end of that though. People desperately trying to get achievements so they can level can cause some confusion for people playing with them and throw everyone off. A primary example of this was when I played with a gunner that was running around not accomplishing much when our ship was getting much, after the game I learned this was because he had a fire extinguisher for his tool so he could get a multi classing achievement.

Its alright if I know to work around things like that, and most of the other achievements are for the most part ok, but things like that can be a bit painful to deal with when the person trying to get achievements doesn't even say anything about it.

--- End quote ---

I do not mind having to do achievements to rank either. I just want them to be opened up to be done in any order, that way I do not have to feel like I have to do them right away so that my games can have any rank progression.  Sure I can play the game with whatever lay out I want..but the longer I wait to do what is being required of me the longer I will have to wait to rank up, which makes all the effort and good game play I do otherwise seem like such a waste..

HamsterIV:

--- Quote from: SilentHaven on May 15, 2013, 04:26:11 pm ---This is even more important to me since I love being captain and do not have a mic. A higher rank to some people will give me some measure of their trust if they never played with me before.

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Well there is your problem, mute captains are never as trusted as talking ones. I would rather fly with a level 1 talking captain than a level 6 mute, and I am sure that sentiment is echoed my many other players here. It is less of an issue with mute crew since they aren't expected to issue commands. You do both yourself and your crew a disservice by taking the captain's slot without a mic. Even if you have the typing speed of court stenographer voice communication is always preferable.

I can't really comment on the completionist aspect of gaming since it has never been a major draw for me. If you ask nicely in the server lobby for help getting a certain achievement I find many people are willing to help. Even if it is just saying "I really suck on the goldfish but I need 3 more wins for an achievement."


--- Quote from: SilentHaven on May 15, 2013, 04:37:45 pm ---I do not mind having to do achievements to rank either. I just want them to be opened up to be done in any order, that way I do not have to feel like I have to do them right away so that my games can have any rank progression.  Sure I can play the game with whatever lay out I want..but the longer I wait to do what is being required of me the longer I will have to wait to rank up, which makes all the effort and good game play I do otherwise seem like such a waste..

--- End quote ---

You might want to check your future achievements, I think I remember Muse saying you can earn points towards future achievements before you get to that achievement.

EDIT: My bad, my memory must be failing me.

Clara Skyborn:
I haven't jumped in before now because I'm interested in getting a variety of different perspectives on this, but I should say something before we all retread the same ground over and over too many times.

The leveling system is definitely unusual in that it's a hybrid of achievement and mission systems, and for the most part I'm satisfied with how it's working. It's meant to encourage experimentation HOPEFULLY without requiring any behavior that's outright detrimental, and while it's meant to take a while to progress through, you shouldn't have to go too far out of your way to do it, and you shouldn't have to grind. In other words, it should nudge you toward varied but not unnatural play. The system itself is not likely to change.

What I do want to hear about though are the points of frustration where a particular achievement is a roadblock to progress, or encourages unnatural or detrimental play. Sometimes this is due to a bug (ramming, anyone? Sorry...), sometimes it's due to balance changes and the evolution of meta, sometimes it's just down to a bad guess, and I've certainly made plenty of missteps before. I'm always collecting feedback and have made frequent adjustments to the achievement objectives, and I'm working on another pass right now in preparation for new levels. (Also sorry about the gunner extinguishing...again, down to a bad prediction about balance. I can't remember when I looked at that one, but if it's not removed already it'll be gone in the next update.)

So please, tell me about the achievements like that one that you feel are unfair or broken, and I'll take a look and do my best to address them.

Thanks!

EDIT:


--- Quote from: HamsterIV on May 15, 2013, 05:17:31 pm ---You might want to check your future achievements, I think I remember Muse saying you can earn points towards future achievements before you get to that achievement.

--- End quote ---

Nope, this is incorrect. All of the progression achievements are gated and you can only progress on the currently unlocked one.

Some future non-progression achievement tracks will be un-gated, though, so you can complete them in any order. The only one that currently works like this is the Tutorial track.

GrimWinter:
Awesome, thanks for replying to this and commenting on that extinguisher achievement. Muse has definitely made it into my list of favorite developers right with Bungie, Riot, and Supergiant. Keep up the good work :)

As far as other achievements, I know there are a few on my list right now I'll probably end up having to go out of my way to get but they aren't really harmful to my experience in any way (put out fires 100 times with fire extinguishers, 8 wins +40 repairs on scrap, 60 hull repairs on squid, etc). Only other one that isn't in there is a spotting achievement that I just realized requires me to be level 5 to get. :P

Charon:

--- Quote from: SilentHaven on May 14, 2013, 01:15:58 pm ---Here is something to think about. If people are saying that rank does not matter, maybe that is because rank is not accurately displaying a person's experience and skill in their role?
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It doesn't display your experience and skill. I view it like a certification. It doesn't necessarily indicate any level of skill, it just shows that you have met the basic criteria to pass.

In short, your level doesn't show your skill at all, and I think a lot of us like it that way.

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