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Achievement system flaw

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Shinycharizard:
Firstly, this whole system for achievements and leveling is ok, especially considering the rewards are only cosmetic. I do have one major problem. The challenges have to be done in a specific order. This pidgenholes me into doing things I dont want to do/arent good at in order to advance in level. basically what the game tells me is that i cant do any of the other pilot experience challenges cause im no good with the goldfish.

I dont want to feel like i have to be forced to do specific things in a specific order, it goes against the idea of setting up your ship or loadout the way you want. Make it so we can do the challenges in any order. if you were intending to have them progress higher and higher in difficulty, having a chain of challenges with similar but increasing requirements works. but when they involve different tools, weapons, ships, ect., it makes sense to let us do them in the order we want.

N-Sunderland:
The achievement system's purpose is to make sure you try different things. You don't like the Goldfish? You should try flying it more, it's a really fun ship. Without the achievement system, you might never bother. It helps you try out different guns, ammo types, tools, etc. That's really important in a game like this.

knoxi:
You say Potato ... I say Tomato.

You say Flaw ... I say Feature.  ;)

SilentHaven:
(I had originally posted this under suggestions and feedback but it was locked since this thread was already here.)

Maybe this has been addressed once before already but I really must say, the idea of having to go through achievements in order to rank up is very annoying to me. I never liked the idea of having to go out of your way just to accomplish some silly milestone, but this ranking system literally forces you into it. I am sure Muse had their reasons for this but there has to be a way to make this idea more bearable. How about instead of having to complete the achievements in a certain order, players are able to complete them in whatever order they happen to do it?

Here is an example of why this system annoys me. For the pilot role the very first experience achievement you must accomplish is "Fighting Fish." This means that you are pretty much forced to fight with the goldfish for at least 10 battles before you can even move on to the ship you really want to use. Two achievements later you are then forced to fight with the squid. What is the point of being free to pick and choose which ships to use if we are pretty much told what ships we have to use if we want to advance in roles? It is not just ships we are told when to use, but tools and weaponry too when it comes to some of the other achievements. I get it that Muse is wanting to encourage the players to try out everything, but why not let us decide when and where we use the stuff available to us? Please open up some of the achievement trees so that we can accomplish them in an order that comes naturally to our play styles and not in a way that makes us go out of our way from the get go.

If there is some reason for the way things are now please let me know of it? I would be greatly appreciative to know there is a rhyme and reason for this set up. Thank you. ^_^

SilentHaven:

--- Quote from: N-Sunderland on May 14, 2013, 07:57:23 am ---The achievement system's purpose is to make sure you try different things. You don't like the Goldfish? You should try flying it more, it's a really fun ship. Without the achievement system, you might never bother. It helps you try out different guns, ammo types, tools, etc. That's really important in a game like this.

--- End quote ---

I am sorry, but saying the Goldfish is really fun is very subjective. Why is it players have to be encouraged to try out everything? Isn't more important that we have fun and are able to play in the way that gives us the most enjoyment ie. with the ship we prefer? Besides, aren't the players forced to play with other ship designs already when they play as a crew member? Why not make it so that they are forced to play these ships once they are already in higher ranks and not from the get go when they are just starting?

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