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Achievement system flaw
Sammy B. T.:
I would like to echo Hamster's point concerning the mic. My original use of the friend list was to identify players who played as pilot and talked (I initially only engineered). I wasn't doing this on skill level in fact, I played with many terrible captains simply because at least they were telling me orders. Even if I knew the captain was fantastic, the inability to communicate in a game that is 85% teamwork is generally a deal breaker.
In my gameplay, I hardly paid attention to the achievements until level six. You can definitely get quite a few levels without having to actively plan out your achievements.
If I may complain about one achievement though. Lochnagar kills in general seem a little mean. The round is only almost viable on a handful of guns and even the extra damage given by the round is less than two of the vanilla rounds.
GrimWinter:
--- Quote from: Charon on May 15, 2013, 05:48:45 pm ---
--- Quote from: SilentHaven on May 14, 2013, 01:15:58 pm ---Here is something to think about. If people are saying that rank does not matter, maybe that is because rank is not accurately displaying a person's experience and skill in their role?
--- End quote ---
It doesn't display your experience and skill. I view it like a certification. It doesn't necessarily indicate any level of skill, it just shows that you have met the basic criteria to pass.
In short, your level doesn't show your skill at all, and I think a lot of us like it that way.
--- End quote ---
To add on with what Charon is saying, I don't think rank showing skill is a good thing at all anyways. It just spawns people that try to pull rank superiority and develops egos in people. It is much better to have skill as a more abstract thing and leave it to be decided on the battlefield.
SilentHaven:
Ah, I misunderstood what Clara Skyborn just tried to say and had to delete an entire post. XD
Anyways, thank you for lending and ear and filling us in Clara. Since you are asking for our input I think achievements like "destroy 20 goldfish" are not the sort of achievements that should block your progression. You have no way of controlling what ships you are playing against unless you have friends so completing these sort of tasks can take a very long time. Also, as I have mentioned before, I do not think it is right to force a player to get good at ships in a certain order when it comes to the experience track for the pilot. The goldfish might not be a person's strong suit and simply being bad at just one ship may bar a person from ever progressing further. It is a shame that it seems that the progression achievements will remain gated. It is frustrating when you know you have accomplished the locked achievements a dozen times over but you are not making any progress just because you can not complete one or two achievements still in your way. This I feel is what causes people to do unnatural play, because they want to start working on getting those time consuming achievements out of the way sooner rather than later.
HamsterIV:
--- Quote from: Sammy B. T. on May 15, 2013, 06:01:03 pm ---I would like to echo Hamster's point concerning the mic. My original use of the friend list was to identify players who played as pilot and talked (I initially only engineered). I wasn't doing this on skill level in fact, I played with many terrible captains simply because at least they were telling me orders. Even if I knew the captain was fantastic, the inability to communicate in a game that is 85% teamwork is generally a deal breaker.
In my gameplay, I hardly paid attention to the achievements until level six. You can definitely get quite a few levels without having to actively plan out your achievements.
If I may complain about one achievement though. Lochnagar kills in general seem a little mean. The round is only almost viable on a handful of guns and even the extra damage given by the round is less than two of the vanilla rounds.
--- End quote ---
Yeah that was my initial use of the friends list too. I now have a couple non talkers on my friends list but they are damn good engineers and gunners.
As for the Lochnagar, it was deadly back when heavy flack ruled the skies. I think you are misreading the description 150% damage is added to the round meaning that a locknigar round does a total of 250% base dammage. It is still less than 2 charged rounds 130%*2 = 260% base dammage but it is delivered in one chunk and gives the engineers no time to put that crucial mallet whack in.
RearAdmiralZill:
I got the lochnagar achievement all in one sitting of goio gameplay. It's not hard at all to do, and this was after it was nerfed so that you cannot move the gun. Gunners are important.
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