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Achievement system flaw
SilentHaven:
Here is something to think about. If people are saying that rank does not matter, maybe that is because rank is not accurately displaying a person's experience and skill in their role? After all, we had just established that a person could have 318 victories under their belt and only be rank 6 in a single role. Yet I am sure a person can be much better ranked with only half as many games if she/he went out of her/his way to laboriously grind through the achievement in order. Maybe fixing the achievement system will give the ranks true meaning again?
Moo:
At least one of the new (misc) achievement paths isn't order-dependant. So it shouldn't be a problem to convert some of class paths to be like that... if that's what they want anyway.
If people could basically do the easier/more convenient things without first doing the harder/more troublesome ones first, that'd mean people would get achievements quicker overall. This would mean people go up in levels quicker, and then perhaps get stuck because they're left with the annoying ones. This doesn't really seem like an improvement to me. At least now you can tell by someone's level that they've put some time into it, which is more likely to correlate to an improvement in skill than if they had just rushed through the achievements they could...
SilentHaven:
--- Quote from: Linen Murakami on May 14, 2013, 01:12:06 pm ---It only seems angry cause I had to say the same thing twice. Not really passionate, just trying to be clear.
The example I gave was obviously extreme. Yes it's going to take a long time to level that way. My point (again to reiterate... sigh...) was that even a completely inflexible person who purposely avoids achievements is going to eventually reach level 6. This wasn't including restricting maps and game types because that's just getting ridiculous.
To Gato, yes. Achievements make people useless sometimes. Post patch balloon buffing anyone? However I was solely addressing SilentHaven's point that achievements forced you to play stuff you didn't want to in order to rank up. At a certain point, yes they do. But by then you'll be so far into the game you'll probably have gotten bored of your Hwatcha/Gatling Spire and started to at least try different pilot tools.
--- End quote ---
Then you missed the entire point of the thread. Some of us are saying that the achievements require us to be too flexible. Making us go out of our way to achieve very particular missions in a very particular order to the point we often can not play how we want if we hope to make any progress in rank. All we want is for us to be able to achieve them out of order so that we are more likely to make headway in some of them as we play naturally, not be forced to make changes to our normal game play to try to meet them as they come available.
Sure, I can play my spire how I want anytime. But each time I do it will not help me much in gaining rank. As I said in many ways already, I would only make any real progress in gaining rank by stopping my preferred method of play and directly making an effort to complete the challenges currently open and available, any other, less focused, effort would yield only miniscule results by comparison.
All this means that ranks represents who spent more time grinding achievements rather than who had played the game more and is more of a veteran. To me, this is an issue.
SilentHaven:
--- Quote from: Moo on May 14, 2013, 01:35:10 pm ---At least one of the new (misc) achievement paths isn't order-dependant. So it shouldn't be a problem to convert some of class paths to be like that... if that's what they want anyway.
If people could basically do the easier/more convenient things without first doing the harder/more troublesome ones first, that'd mean people would get achievements quicker overall. This would mean people go up in levels quicker, and then perhaps get stuck because they're left with the annoying ones. This doesn't really seem like an improvement to me. At least now you can tell by someone's level that they've put some time into it, which is more likely to correlate to an improvement in skill than if they had just rushed through the achievements they could...
--- End quote ---
Sorry, I can not say I agree with you there. All the "time into it" you mentioned was just a person's effort of grinding the achievements. It does not really reflect well how that person can play the game normally. We'd be much better off with a ranking system that does not require a person to grind achievements to really get anywhere.
SilentHaven:
Here is semi obvious idea. Why not let achievements just be achievements (like in other games) and have the cosmetic awards be the only thing given for doing them? Is it too late to have ranks be awarded in some other fashion? One that better depicts how experienced or skilled a person is rather than how willing they are to grind achievements?
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