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Achievement system flaw
SilentHaven:
I wanted to reiterate what I am trying to say one more time. I have no problem being encouraged to do all these different things that take me out of my comfort zone eventually. That is great, they are challenges and being challenged is what I want in a game. What I do not like is that if I ever want to gain any rank I have to face these challenges in a certain order that heavily dictates how I should play and that playing in any other challenging way before the system says I am ready is technically a waste of effort.
Gato Blanco:
Some of them are oddly specific. Maps 1 for pilot requires you to ram (Ehh, ok) 20 components (A fair bit, but doable) on Dunes (?Que?) for an entry level achievement in that line. The requirements are so specific its kinda creepy.
I understand that leveling all at once would defeat the purpose of the achievements a bit, but if I might put forth a suggestion: Activated Achievement Progress. Or something spiffy sounding. Basicly, you get to choose which achievements your shenanigans will count towards. Sod the goldfish, want to pop baloons on the spire? You can hit that first! Just getting off a CP binge? Roll up a DM based achieve.
The offset to this is already in place; many of the achievements become more difficult to pull off/simply take more time than earlier achievements. If youre a sucker for punishment or you think the current achieve doesnt suit you, just switch it out, itll make the game a bit more interesting while suggesting new shenanigans to try.
And it will still make you fly the damn goldfish if you want to hit pilot lv11
Seriously, ramming 20 parts on dune makes me want to stab eyeballs.
SilentHaven:
--- Quote from: ATeddyBear on May 14, 2013, 11:49:45 am ---I would like to point out that nothing is gained from leveling, well nothing beyond some cosmetic items. So the idea of being "forced" is a bit contrived. If your intent on having fun in your Spire then have fun in your Spire. Nothing is stopping you from doing that. Chances are you will fly other ships. You said it yourself that in the future you will most likely be ready to try new ships. When you ready to do that then that’s the time to try some of those achievements.
Something else to note is that achievements are just that, achievements/challenges. Challenges for you complete at your leisure, not a stringent requirement of gameplay.
--- End quote ---
Contrived? "having an unnatural or false appearance or quality."
No I am not making stuff up or just pulling things out of thin air here. I really feel forced to go through these achievements in order because rank matters a bit to me and I hate the idea of playing matches without making any progress that mirrors my experience and ability. I do not know about you, but I am much more likely to trust a player to play out her/his role if he is a high rank and will often choose a person of a higher rank to team with then a person with a lower rank. That is the entire purpose of ranks after all, right? To know who is the more veteran players? How is being concerned about how rank is earned a "contrived" concern?
SilentHaven:
--- Quote from: Gato Blanco on May 14, 2013, 12:01:01 pm ---Some of them are oddly specific. Maps 1 for pilot requires you to ram (Ehh, ok) 20 components (A fair bit, but doable) on Dunes (?Que?) for an entry level achievement in that line. The requirements are so specific its kinda creepy.
I understand that leveling all at once would defeat the purpose of the achievements a bit, but if I might put forth a suggestion: Activated Achievement Progress. Or something spiffy sounding. Basicly, you get to choose which achievements your shenanigans will count towards. Sod the goldfish, want to pop baloons on the spire? You can hit that first! Just getting off a CP binge? Roll up a DM based achieve.
The offset to this is already in place; many of the achievements become more difficult to pull off/simply take more time than earlier achievements. If youre a sucker for punishment or you think the current achieve doesnt suit you, just switch it out, itll make the game a bit more interesting while suggesting new shenanigans to try.
And it will still make you fly the damn goldfish if you want to hit pilot lv11
Seriously, ramming 20 parts on dune makes me want to stab eyeballs.
--- End quote ---
Thank you! It is achievements like that one that also encourages a bunch of people to purposely throw away a game just so she/he can meet an achievement requirements. Making people have to ram people in dunes a bunch of times before he can move on to other things will just make a captain do nothing but ram in dunes until he finally meets that requirement, which is pretty unfair for the rest of his crew stuck for the ride.
Linen:
--- Quote from: SilentHaven on May 14, 2013, 11:36:52 am ---Also, how many of those 28 achievements you mentioned are reachable with out being forced to use some weapon or tool you might not have wanted to use otherwise,
--- End quote ---
EVERY. SINGLE. ONE.
That was the entire point of my post. You can get to level 6 without having to use anything specific ever.
EVER.
Conservatively, and very averagely, based off my gameplay that's 50 hours or so of piloting and nothing else.
No one's forcing you to do anything. Others have already covered this. But it still doesn't matter cause you could fly a Spire with the same loadout every single game without ever using a pilot tool, engy tool, or ammo, and still reach my level.
Why even care about 1 locked Spire achievement when you have 28 achievements that you get just by playing the game. Hell most of them you'll get accidentally.
Make sense this time?
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