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Achievement system flaw

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SilentHaven:
Here is another idea. If you can not or will not make it so that the achievements can be done in any order, can you at least make it so that it does not take forever to go through each one? My favorite ship is the Spire, but it is going to take a very, very long time before I can get any credit for being good with it since I first have to win 10 times each with the Goldfish, Squid, Junker, and Galleon. That is a minimum of 40 battles! Not to mention all the other achievements which require me to use particular weapons like the flamethrower. I really do not want to have to wait that long before I can play my preferred ship the way I want to without feeling I am wasting opportunities to slowly raise my pilot rank.

I will reword this once again. The best way to fix this really is to just open up the achievement trees. Trust me, as long as the achievements are there people will go out of their way eventually to complete them. Especially if they have to in order to reach the highest ranks.

SilentHaven:
Beyond being forced to use ships and equipment in a particular order. The achievement system also makes you play the same map a few times in a row thanks to the map achievements. All players must first play Dunes and then Scraps, and then Water Hazard, etc. etc. Doing these maps out of this order gets you nothing. It does not matter if you played scraps 100 times, you still have to win there 8 more times later if you had not yet won 6 matches in Dunes. This makes a player feel like they have to get the maps out of the way and grind play them in order if rank matters at all to them, otherwise you get the feeling of achieving nothing...

Linen:
Don't want to fly a Goldfish? Don't want to use ANY pilot tools? Don't want to be forced to use ANY weapon you don't want. Don't want to get off the helm and repair things on the ship?

Congrats, you have 28 achievements still available to you. That's enough to make you a level 6 Aeronaught plus change. Coincidently that's my level. 140 hours of playing (Granted I have engineering and gunning achievements but I never farmed these, also I'm a serial idler).

AND AND AND this is only if you're a giant stickler who never wants to use a Goldfish, Pheonix Claw, Kerosene, Hydrogen, ever hit anything with a mallet EVER, use a Carronade, or use a Galleon. Do any of these and you can usually add another 5 to 10 achievements.

As Sunderland said. The gradient is there to encourage diversity and better play. Kind of like an expanded self taught tutorial. And after 140 hours of playing the game if you're still interested then theres a good chance you'll want to start experimenting.

SilentHaven:

--- Quote from: Linen Murakami on May 14, 2013, 11:19:18 am ---Don't want to fly a Goldfish? Don't want to use ANY pilot tools? Don't want to be forced to use ANY weapon you don't want. Don't want to get off the helm and repair things on the ship?

Congrats, you have 28 achievements still available to you. That's enough to make you a level 6 Aeronaught plus change. Coincidently that's my level. 140 hours of playing (Granted I have engineering and gunning achievements but I never farmed these, also I'm a serial idler).

AND AND AND this is only if you're a giant stickler who never wants to use a Goldfish, Pheonix Claw, Kerosene, Hydrogen, ever hit anything with a mallet EVER, use a Carronade, or use a Galleon. Do any of these and you can usually add another 5 to 10 achievements.

As Sunderland said. The gradient is there to encourage diversity and better play. Kind of like an expanded self taught tutorial. And after 140 hours of playing the game if you're still interested then theres a good chance you'll want to start experimenting.

--- End quote ---

As I said before. Can't we be made to experiment later rather than now? Maybe when I am 140 hours in I might be ready to try other ships but right now I am a few hours in and I would really rather play the ship and lay out I prefer and I am comfortable with. I am a "newbie" after all, why should I be forced to use a ship I may suck at? Also, how many of those 28 achievements you mentioned are reachable with out being forced to use some weapon or tool you might not have wanted to use otherwise, or make you play in a map or game mode you might not have wanted to? I would not mind having to do it all eventually, but why decide for me that I must do them first while I am just getting into the game? From what I see the only achievement trees that do not in some way force how you would play the game are the career ones. All the others contain requirements that force you to change how you would otherwise play and you will have to grind and go out of your way to get them done first if you want to keep making progress.

(edit) For example, I like to use the spyglass, tar barrel, and kerosene with the pipe wrench to fix things. But nope, very early on I will be required to use the mallet instead and be "encouraged" to try out the phoenix claw and hydrogen canister even though they are pretty much unhelpful for a Spire captain...get where I am getting at?

ATeddyBear:
I would like to point out that nothing is gained from leveling, well nothing beyond some cosmetic items. So the idea of being "forced" is a bit contrived. If your intent on having fun in your Spire then have fun in your Spire. Nothing is stopping you from doing that. Chances are you will fly other ships. You said it yourself that in the future you will most likely be ready to try new ships. When you ready to do that then that’s the time to try some of those achievements.

Something else to note is that achievements are just that, achievements/challenges. Challenges for you complete at your leisure, not a stringent requirement of gameplay.

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