There you go again kestril you say it's every players responsibly to behave, but we all know the only ones held accountable are veteran players like sparkle dust. The noobs just come in and troll and there are no consequences. I feel like you don't think things thru before you post them here.
Unfortunately, that's the internet these days. And the low population means that any player is more likely to encounter these trolls. I encountered a troll-clan the other night and it was unfortunate. It does feel very unfair that new players that don't have any stake or emotional connection to the community here come in, troll, and leave. Feelsbad
. The best recourse is to use the report and block function. I do think that more moderators online could solve this issue. However, outside of the "fight the devs" matches, the public matches don't have the mods to police and kick these disruptive players for an instant action to correct this trolly behavior.
I do think this is where muse can improve things on their end, offering volunteer moderator positions to those CA's that have demonstrated their cool-headedness and helpfulness to the community. But yeah, the low population and low price of the game is the two issues this whole problem seems to stem from. I think muse can take action by either playing and moderating the game more themselves, giving some long-standing CA's some limited moderation ability, implementing a well-thought-out kick system, or addressing the "loadout frustration" that sparks this powder-keg, as pies mentioned.
I don't mean that players should automatically be given loadouts based on the captain's setup, rather the same system of giving out loadouts but without the ability to decline - the notification of the loadout pops up with an OK button (or similar). There are plenty of times where you don't want to give out loadouts, like if you don't have one ready, are using an alternate setup, or the crew already has an acceptable loadout
Alright. Pies, you've swayed me. After some critical thought, I'm on-board for this change. But I also think that a passive notification is less intrusive and more "inviting" or "friendly" than the big pop-up that you get recommended in the lobby. A passive notification may give more of a sense of "that's just how the game works" response rather a "MY CAPTIAN IS FORCING THIS LOADOUT ON ME HELP I DON'T KNOW WHAT THIS MEANS" response. Strictly from a new player's point of view.