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Swag Yolo's Perfect Plan to Fix Skirmish

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BlackenedPies:
Testing for 1.4.5 occurred over an unprecedented three weeks, with each week met by unanimous negative feedback about two topics in particular: mobula gun arcs and the changes to loch. After the feedback, the mob nerf was increased and loch was made more unbalanced. The release of 1.4.5 showed a complete disregard of player feedback and lack of game knowledge

To be clear, there's an important difference between a bad change and a broken change. Remember the contentious pyra nerf? Truth was, the pyra needed a nerf in pub matches. The forthcoming change was too harsh and took way too long to be addressed, but there was at least a modicum of thought behind it. The mobula gun arc nerf was asinine and broken. It had no effect on the meta, hades art/banshee, and only hurt non-meta builds and pub players whose 50 degree bottom guns no longer worked. Similarly, loch was changed so that it deals higher dps than greased on some guns, and is useless on all heavy weapons - where it was previously vital

Muse was well aware of all these facts as they were flooded with feedback from the three weeks of testing the same failed changes. There were plenty of good alternatives offered for the mob and loch, but week after week nothing changed. I'm unaware of any other patch that took three weeks of testing, or was so overwhelmingly negative

Schwalbe:
Hmmmm, thanks. Recently I'm slightly out of touch and kind of lost the grip on updates.

Atruejedi:

--- Quote from: BlackenedPies on January 04, 2017, 06:58:19 pm ---Testing for 1.4.5 occurred over an unprecedented three weeks, with each week met by unanimous negative feedback about two topics in particular: mobula gun arcs and the changes to loch. After the feedback, the mob nerf was increased and loch was made more unbalanced. The release of 1.4.5 showed a complete disregard of player feedback and lack of game knowledge

To be clear, there's an important difference between a bad change and a broken change. Remember the contentious pyra nerf? Truth was, the pyra needed a nerf in pub matches. The forthcoming change was too harsh and took way too long to be addressed, but there was at least a modicum of thought behind it. The mobula gun arc nerf was asinine and broken. It had no effect on the meta, hades art/banshee, and only hurt non-meta builds and pub players whose 50 degree bottom guns no longer worked. Similarly, loch was changed so that it deals higher dps than greased on some guns, and is useless on all heavy weapons - where it was previously vital

Muse was well aware of all these facts as they were flooded with feedback from the three weeks of testing the same failed changes. There were plenty of good alternatives offered for the mob and loch, but week after week nothing changed. I'm unaware of any other patch that took three weeks of testing, or was so overwhelmingly negative

--- End quote ---

So freaking depressing, and I know I'm a broken record, but I'll take any opportunity to post about how I'd revitalize Skirmish.

Daft Loon:
Half the problem with the loch testing was that the third week was just testing the second weeks changes again after they forgot to actually put the latest changes into the dev app (the testing notes had the stats for what was put into main, but it wasn't actually in the dev app for testing). The final changes didn't get tested, at least not on the saturday when I can make it. Even then it wouldn't have taken 10 minutes of math (2 with a spread sheet pre built) to see that loch gatling with only -40% ammo was enough to make galleon armor look like tissue paper. Instead they found that out in the main game and put out a hotfix putting it down to -60% and ruining it for all the other guns it had become useful for while only moderating the stupidity of loch gatling.

Solidusbucket:
This topic is filled with a lot of things. I read this forum a lot but I hardly ever post ¬_¬

That loch change was fucking awesome. Killing galleons in one clip with a gat mortar pyra was sweet as shit. Prolly OP but pretty entertaining.

There was a hotfix to alter it.

I do remember a big fuss about the devs stating they would not release the exact stat numbers to the changes they were testing to try to keep the testing neutral or whatever. That shit is stupid. How do you know what to test? With a playerbase of about 30 people testing, how the shit do you expect them to test what you have changed with so many damn variables in this game?


That was my only gripe with testing. . .

No other game has blind testing. It makes sense on paper but makes no sense in execution - especially with only about 15 people testing the game.

My other gripe with the entire controversy on the balance change was that only about 10 people were posting feedback on the forum.

I wish I knew how many people emailed them during testing. Probably like 5.

Honestly the biggest problem with this game is that there is only like 1 player that influences the devs decisions on content and balance changes.

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