Info > Feedback and Suggestions
Swag Yolo's Perfect Plan to Fix Skirmish
Richard LeMoon:
You, I and the clans are no longer the consumer base. We are the old fogies yelling at kids to get off our lawns, when we are sitting in a public park. How you want the game to play does not matter, unless it is representative of the main flow of income. Muses focus has to be on attracting more players and keeping the larger part of those, not on satisfying the old salts. They need to figure out what those players want. I doubt if the OP is that altruistic.
That is how business works.
Sparkle Dust:
No, a game like this is dependent on having a regular player base online. If people buy the game and find 25 people online at any given time the game will fail. Muse's problem is not getting people to buy the game, its getting people to stick with the game. The only way to do that is new content and catering to the people who do stick around.
BlackenedPies:
The Steam forum is flooded with questions if it's worth buying, and low player base is the overwhelming reason cited. It's important to attract new players, but it's equally important to retain regular players - many of whom quit and wrote negative reviews after incidents like 1.4.5
Schwalbe:
Remind me, what was going on with 1.4.5, now that you mention that? Feel like I missed something.
KeijoPertti:
--- Quote from: Schwalbe on January 04, 2017, 06:19:58 pm ---Remind me, what was going on with 1.4.5, now that you mention that? Feel like I missed something.
--- End quote ---
loch was ruined?
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