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Swag Yolo's Perfect Plan to Fix Skirmish
BlackenedPies:
--- Quote from: Solidusbucket on January 05, 2017, 03:12:11 am ---That loch change was fucking awesome. Killing galleons in one clip with a gat mortar pyra was sweet as shit. Prolly OP but pretty entertaining.
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That's not a good thing. Buffed greased can already one-clip buffed galleon armor while being repaired with mallet. There's a tentative agreement among vets not to use loch in matches, and I've seen players called out for using it. It's objectively broken
Byron Cavendish:
--- Quote from: Solidusbucket on January 05, 2017, 03:12:11 am ---This topic is filled with a lot of things. I read this forum a lot but I hardly ever post ¬_¬
That loch change was fucking awesome. Killing galleons in one clip with a gat mortar pyra was sweet as shit. Prolly OP but pretty entertaining.
There was a hotfix to alter it.
I do remember a big fuss about the devs stating they would not release the exact stat numbers to the changes they were testing to try to keep the testing neutral or whatever. That shit is stupid. How do you know what to test? With a playerbase of about 30 people testing, how the shit do you expect them to test what you have changed with so many damn variables in this game?
That was my only gripe with testing. . .
No other game has blind testing. It makes sense on paper but makes no sense in execution - especially with only about 15 people testing the game.
My other gripe with the entire controversy on the balance change was that only about 10 people were posting feedback on the forum.
I wish I knew how many people emailed them during testing. Probably like 5.
Honestly the biggest problem with this game is that there is only like 1 player that influences the devs decisions on content and balance changes.
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Comon man, that's not true. Eric does whatever he wants with balance. I doubt Eric even listens to what Howard says.
Oh and the blind testing thing is an Eric thing. Right before he quit the forums, he got really, really nasty about feedback and decided to make it all blind testing. It's been that way ever since.
ZnC:
--- Quote from: Byron Cavendish on January 05, 2017, 05:27:37 am ---Eric does whatever he wants with balance.
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You know I ever once asked in a fireside: "how do you guys (i.e. Muse) make balance changes?". The exact answer I got (from Eric): "gut feel." Sadly, the intricacies of competitive balance is lost on them.
Can't fault them for making a game they enjoy. Can give them a negative review though. :D
Richard LeMoon:
"Not recommended for people that expect to get more than a few years and thousands of hours of enjoyment out of the game. 1/10. Would only buy again for the first few thousands of hours. After that, its a slog."
Arturo Sanchez:
skirmish is not finished.
You won't get high retention until it is.
Instead muse releases dlc that is entirely different but in a state of even more disrepair than the base game since all the work went into the new content (that no one asked for btw-you'd think the failed kickstarter is kind of a hint).
This is the core of the issue. The logic behind this is insane, because to make a new broken game instead of taking the time fix your decent one with FORUMS UPON FORUMS OF SOLUTIONS GIVEN TO FIX THE DAMN THING...
it makes no sense to just redo everything into another broken game mode.
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