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Swag Yolo's Perfect Plan to Fix Skirmish
xXxYoloSwagNoScopexX:
Hi everyone, this is YoloSwagNoScope here with some sage advice. Better put on your thinking caps and fasten your seatbelts, becuase this is gonna be one hell of a ride!
As we "all know" glares at devs it takes an engaged and diligent group of hard workers to make a game succeed. From bug testing to 3d modeling to client support to well, you get the idea. But very recently for over a year this game has been struggling. Now, I'm not going to point fingers here on whats to blame, as that would break this lovery facade of sarcastic caring, no, ill just let you use your imagination on that one. But for your convenience, ill add this wonderful diagram.
People like diagrams. They make the people making them feel smart, and the people reading them feel informed.
While i put that super duper list together, i cant quite understand what it means... It's almost as if we the end users are getting screwed over by money hungry developers who only care about sales numbers. Maybe, just maybe, we can fix this. We just need to seize the memes/means of sales. Because quite frankly i like skirmish mode. Well like theres only so many shit patches one can take. Here's what if propose.
(Spoiler Alert! its another diagram!)
Tl;DR
Muse is too fixated on alliance to care about us in skirmish, hold alliance sales hostage and get their attention.
inb4 mod takes this down: None of the Forum Rules, nor the Community Guidelines were broken in this masterstroke of a post. This is simply a suggested course of action to the community.
I use community vaguely here, as there's so few of us left.
Delorum:
o7 Well said soldier. I doubt change will come until Alliance is a full release and it may be too late by then. Hopefully this game can last long enough for focus to be switched to Skimrish Mode.
Kestril:
I agree with the jist if not the tone of the OP.
But, to be fair, we did get the mine launcher and the minotaur cannon, the mobula, skyball made a late appearance and now #adaptthemaps is getting some traction.
It does seem like the core community and the devs are not on the same page when it comes to skirmish mode, however, as the above things added get little follow-up from the devs when the long-term feedback rolls in. The attention the community is getting with #adaptthemaps is the quick-feedback-to-communication-to-action that is nice to see. The only thing that I consider really stellar and got the attention it needed after-release is the mobula.
Now, I hope at least some of the alliance content can be ported to Skirmish. Such as VIP ships being the alliance ships, or the heavy mine launcher being added as a heavy gun.
The Mann:
While there is nothing wrong with this post, I feel like there's a little too much salt and pepper in the dish. So far, very little has been done in Alliance for quite some time, this is coming from someone who has been testing alliance for a year and a half. The latest focuses have been:
1). New UI for future Console Support and overall its not that bad, they're improving it (new Profile Pictures were recently added along with a few other interface changes [Still need to work on the button actions... you need to hit the centre of any button to get it to work])
2). New Weapons have been added, they're delightful in some aspects and there have been suggestions within the most recent Fireside Chat to potentially experiment with their usage in Skirmish (Praise Photos, I want that grenade launcher to kill those infernal *£!@#$%* VETERAN METAMIDION PILOTS *cough* sorry... sidetracked.. inb4 those pilots get salty...
3). One Flowchart mentioned hats... there is a new hat! Problem Solved! 8)
4). Quite some time ago, the was a Dev Chat where they mentioned a project where you could have your own private lobbies where you can customise factors like weapons, ships and more. Im not sure whats happening with that currently that it was a feature they wanted to make. [Fully Automatic Mine Launchers anyone?]
5). Atrujedi. Do I need to say more? That guy has been doing a tonne of action to get new maps and even managed to get the devs to do a week of stat changes. Next one being focused on Spires in the new year.
6). Theres like 2 months left until release of Alliance so once it passes, we will see more Skirmish Content, They are currently working on the Yeshans and the Arashi are already in game unless they want to redesign them... [I hope not, the Brawler, Hunter and Ravager ships are EPIC!]
7). Has no one seen the effort the design team put into the themes for all the ships? [The Valentines Theme has little bird / children sized cages on it! pretty cool!]
I think I have made a few points but overall, while I agree there has not been much Skirmish content, they is still a lot of work being done behind closed doors
Kestril:
Not arguing with you the Mann, just going to comment further about the points you raised.
--- Quote from: The Mann on January 01, 2017, 12:29:13 pm ---While there is nothing wrong with this post, I feel like there's a little too much salt and pepper in the dish. So far, very little has been done in Alliance for quite some time, this is coming from someone who has been testing alliance for a year and a half. The latest focuses have been:
--- End quote ---
A little salt, sure, but OTOH this community by now is the die-hards that just refuse to let this game die. A consistent population of 100-300 players four years on an indie multiplayer-only game is nothing to sneeze at. I think it's less salt and a bit of resignation, as many of the old vets and active clans are completely gone. I enjoyed watching the glowater thralls, and briefly tried my hand in competitive as a duck. Those two clans are buried by the dunes by now.
--- Quote ---2). New Weapons have been added, they're delightful in some aspects and there have been suggestions within the most recent Fireside Chat to potentially experiment with their usage in Skirmish (Praise Photos, I want that grenade launcher to kill those infernal *£!@#$%* VETERAN METAMIDION PILOTS *cough* sorry... sidetracked.. inb4 those pilots get salty...
--- End quote ---
YES! I was pleasantly surprised by the heavy mine launcher. It genuinely felt that it was balanced enough to belong in skirmish and was well balanced in comparison to the other heavy guns.
--- Quote ---6). Theres like 2 months left until release of Alliance so once it passes, we will see more Skirmish Content, They are currently working on the Yeshans and the Arashi are already in game unless they want to redesign them... [I hope not, the Brawler, Hunter and Ravager ships are EPIC!]
--- End quote ---
Here's to hoping, but in the orignial kickstarter, the dev's overall vision of the game isn't a well-balanced, teamwork-based skirmish moba. It's a open-world teamwork-based MMO? Nothing really like it.
Still, they did do an excellent job on balancing the skirmish mode. So being good at developing one type of game doesn't preclude one from developing another. The problem is that these goals conflict to a certain extent. Ships that must fend off four NPC ships at once are going to be a little higher on the power-curve than ships balanced for 1v1. Still, i think that the new ships can be usable in skirmish under the right ruleset (alliance ships as the VIP in VIP-mode, anyone?)
--- Quote ---7). Has no one seen the effort the design team put into the themes for all the ships? [The Valentines Theme has little bird / children sized cages on it! pretty cool!]
--- End quote ---
Furthermore, the pricing on cosmetics is really fair, and the steam workshop is a good idea and gives a lot of good cosmetics.
--- Quote ---I think I have made a few points but overall, while I agree there has not been much Skirmish content, they is still a lot of work being done behind closed doors
--- End quote ---
Yeah, but I think there may be a feeling of dread among some of the vets. I, for one, am worried that alliance will split the community and divide the small player-base into two smaller sections. I'm also worried that the skirmish mode I've come to really enjoy will be forgotten entirely for the sake of alliance mode. I think that's where this worry comes from. We'll see once alliance launches.
This past year and a half it's been a kind of a spiral. The devs laser-focus on alliance, so the vets feel like their skirmish feedback is ignored. So the vets offer less skirmish feedback. The devs hone their focus on alliance because less feedback is coming in for skirmish. So, the skirmish-feedbackers feel ignored and offer less feedback, causing the devs to continue focusing on alliance because no news is good news for skirmish, and on and on it goes.
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