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STEAMPUNK QUAD BOFORS
Richard LeMoon:
--- Quote from: Skymonger on September 10, 2016, 04:00:37 pm ---
Why?
Why should Muse spend time and effort to animate and program a gun that basically acts like a Flak based gun already ingame?
What sets this apart from the Typhon heavy flak cannon or the Echidna light flak cannon?
--- End quote ---
Sooooooooooooo...... I feel like people that ask these types of questions don't understand how games and gamers work. People like variety, even if it is very minor variety. Lets look at other games that have a ton of different guns. They have MUCH less variety in function than GOIO. They shoot faster or slower, load faster or slower, and do a bit more or less damage.
Why have more than one tank in each class in World of Tanks if they are all pretty much the same in function, let alone different turrets on each tank? Why have hundreds of guns in TF2 that are basically the same, with a quirk or two? Don't even start with games like Diablo and Borderlands with their nearly infinite weapons.
These are the same reasons you have more than one gun in GOIO that does a similar action to another gun. It is necessary. I want to have five guns that are basically the Whirlwind with varying stats, or even IDENTICAL stats but in a twin barrel machine gun. I want several minelaunchers that each have their own quirk. I want a heavy carro that does less damage, but adds some Minotaur force.
Why? Because variety is necessary in a game like this. Not only wide variety of mechanics. It also needs small variety in function.
In essence, it is time to stop worrying about making guns and ships that are unique, and start looking at more variety. It is far easier to look at something that is working, and say, "This is working. How can we make another a little differently?"
The Heavy Flak is a prime example of a failure to do this. Rather than simply making a new gun that would be the current 4 shot spammer, they completely removed the 2 shot beast. Hell, even a different colored Hflak would be enough. Changing model colors is a classic way of making new and distinguishable assets. "Take the bronze flak if you want 4 weaker shots instead of 2 for about the same DPC." then when more models can be made, "Take the Atlas howitzer if you want to pack all that damage into one slow moving shot. If you want a small amount of armor damage and constant weaker hull damage, take the BOFORS."
Nothing has to set it apart from other guns. It just has to be different. And not even in any major way. We already have the gun classes (defined by the current guns). It is time to add to those classes. If someone asks why you would take a 4 shot flak over a 3 shot flak that does about the same thing, there is nothing wrong with simply answering, "Just preference."
Ace of Hawks:
All of these responses are good. As many of you have brought up the game just needs to have new items to bring some interest back into the game. The original idea started because we thought it would be cool to have light gun weapons in a heavy gun mount. or in other words to take a light gun and make a heavier version of it. This however will not work for all light weapons. i thought the Bofors would make a good prototype model of a light gun made heavy. As Richard LeMoon is doing his howitzer is sort of a heavy version of the mercury field gun but with a cool reload animation and model. GOIO has been losing players recently because of lack of new content. Some new weapons and ships would bring a major change to the game and give it a face lift. Hopefully bringing back players and possibly new ones with it.
Naoura:
Possible thoughts on Bofors after some shoddy math while being bored
Two projectiles per shot, meaning that both barrels on either side would be firing at the same time. At medium range the grouping would be good enough, but at longer ranges the spread would be similar to that of the Whirlwind, spreading 12 meters at maximum range. It'd make engaging with the weapon very tricky at long range, but extremely dangerous at medium and short ranges. The secondary
Thoughts on damage:
Direct: ~15 piercing
Burst: ~10 Explosive (Perhaps less)
Arming distance for Burst: ~0.9
Possible fire rate: 2.0, same as the fire rate on an actual Bofors (Note, this is the rate of fire for the barrels. Rounds per minute would be more accurate at 4.0)
Reload: 5.5 per second
Clip size: 16, 4 per barrel.
Spread at max distance: 12
Bullet drop: ~3/s (Perhaps less? Light projectiles being fired at high velocity, basing the drop off of the Echidna)
Range: 1200-1400? Shorter range than a majority of the Medium weapon, meaning that it simply can't be used to spam from extreme range.
Arcs-
Verticle: 55 upwards, 35 downwards? Powerful for upwards attacks and defense, weak against lower attacks.
Horizontal: 35 left/right? Utilizing same to similar arc of Typhon.
Verticle speed: 25? (Slow turning speed so that competant pilots can outmaneuver the weapon)
Horizontal: 15? (Slow turning speed so that competant pilots might be able to outmaneuver the weapon)
Zoom: 1.80-2.00, mixing the zoom of the Gatling and the Typhon
Reminder, this was just me being bored and trying to do maths, which I am awful at. Thou hath been warned.
Ace of Hawks:
Here have some concept drawings:
https://drive.google.com/file/d/0B1UHyB2jV_MgU2dVMVFzQ3ZPR28/view?usp=sharing
Arturo Sanchez:
current guns and ammo and game meta isn't even properly balanced and yet these threads keep popping up...
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