Info > Feedback and Suggestions
STEAMPUNK QUAD BOFORS
BlackenedPies:
I'm not specifically addressing either of your gun proposals, I'm explaining why I dislike a new piercing heavy weapon for Alliance. If people want one that's fine, but ideally it would be in both games - which is very difficult to balance with piercing. There's a heavy piercing thread every 6 months or so and it never goes anywhere, so I'd recommend rethinking damage types if you'd like it to evolve from the hypothetical
Making a gun isn't simple. It costs money. Hiring graphic designers is one of the larger costs for an indie studio like Muse. They need to pick and choose their projects, and guns made for Skirmish are ideal because they can be used in both games. Skirmish is dying partially due to lack of content, and I believe focusing on Skirmish will help retain the player base and bolster the 2017 release of Alliance
Unarmed Civilian:
Going back to the shatter idea for the bofors, I was thinking about the heavy carronade shatter nerf and how it has affected the Galleon and Spire. The heavy carronade was viable for both of them in the past due to being able to disable guns as well as pop balloons, I recall seeing some very old galleon loadout guides with hwacha-carronade mixes. However, because the goldfish was overpowered with it, it had its shatter removed. This means both the Spire and Galleon are forced to take the Hwacha if they want a heavy shatter gun, since the heavy carronade cannot even reliably take out light guns in one shot thanks to heavy nerf (unless very close so most pellets hit), making it effectively a light carronade with only two shots in that role. A new heavy shatter could fill the void on the other end of the spectrum, returning a tool to the Galleon and Spire.
If you really don't like double shatter, how about a weak flechette, low enough that you would have to dump 2 or three clips into a balloon to pop it without any repairs. This keeps the anti-air theme and gives something else to sink the rounds into if there are no components in arc. As for which would be the AoE, shatter is obviously the stronger as flechette cannot damage components. However, there appears to be some grumbling about Burst overuse, so flechette as AoE might be more interesting. It puts a limit on the effective range to disable guns since hits must be direct (giving a higher skill cap and encouraging heavy clip use). If the AoE is large enough to be significant, incendiary might also be usable to harness that burst radius to start more fires.
I should formalize this and think out stats.
Ace of Hawks:
Here have an awesome video on this awesome swedish weapon! https://www.youtube.com/watch?v=TqM1PS1YTo0
Naoura:
Ace, did you take a look at the convo on this from, god, ages ago?
What were your thoughts on it?
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