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STEAMPUNK QUAD BOFORS
Richard LeMoon:
As they should. If they did not keep popping up, it would mean people have given up on the game.
Besides, current guns are fine. What they lack is variety within type, the hallmark of successful MP PvP games.
Naoura:
Would you rather nothing but complaints about current guns, ammunition, and the meta, Arturo?
Not trying to be a jerk, but is that any better than asking for more weapons while current one's still need tweaking? Tweaking current weapons is necessary, but so is introducing new content. Any kind of new content, not just upsetting the meta a little by changing how much damage a weapon does, or how high the arc on it's projectiles are.
Unarmed Civilian:
Historically, guns like these were defensive guns that effectively were area denial weapons for aircraft. The question is how this can be ported to the game without any obviously overpowered builds stemming from it. If it had heavy piercing, it would be a goto weapon for Galleons, comboing too well with the heavy flak. Or it with triple banshee on a Spire.
What about a defensive, supporting heavy gun? Give it nothing but shatter damage, horizontal arcs like a gatling, an excellent upwards arc, and carronade quality downward arcs. It is now an excellent weapon for denying attacks in its range, forcing enemies to approach low to attack or putting you self dangerously low to take advantage of it, but has neligible killing power. It would be great at setting up kills for allied ships or other guns, but the other guns still need to do work for the kill.
Some immediate strategies would be putting one on each side of a Galleon to defend against highly maneuverable ships or ships trying to outrise you at the cost of killing power. Or making a "trapping" Spire that hangs low, disables a target, then rises up on its prey to kill with its other guns. For a Goldfish, it would be like the Heavy Flak: almost completely useless. It may be able to be used as a weapon to occupy and harass one ship so the ally can have a 1v1 against the other, but that's it.
The idea of this is to give Galleon a heavy gun without abysmal arcs to defend itself with without augmenting it's killing power and to give the Spire another playstyle without giving another powerful option to the ubiquitous Goldfish.
With wide arcs and a good rate of fire, it would also be reasonable at shooting down Alliance planes, unlike all the others save the heavy flak.
Naoura:
I don't know about nothing but shatter, as the Hwacha already fills that niche extremely nicely, but I definitely agree with you on the area denial, and that's kind of how I'd fit my math together on it.
The general idea was for a mid-short range weapon that dealt effective piercing damage, but I played around with it and decided the double projectile-cast would actually do nicely for it. Overall, the thought was for dangerous power at mid to closer range, due to the projectiles spreading apart from one another, but for it to be very slow with it's arcs, as slow as a Lumber.
A fish could easily use it as a front gun, trying to get in close and deal a lot of damage with the front and swinging to a flak on the side, but that requires a great deal of coordination between the crew, encouraging higher level play. The slow turning speed of the weapon means that the captain would aim it more than the gunner, and make it very difficult to stay on target.
I completely agree on terms of the gally, and that's the other reason I figured the double projectile-cast would balance it somewhat. Keeping the damage lower per projectile hit, but encouraging hitting with both projectiles for higher damage. This makes keeping a Galleon at range more difficult, since the rounds are supposed to spread at longer ranges, allowing a skiled captain to dodge the worst of the fire.
I do agree with a secondary of shatter though. Give them an actual AoE, unlike the Gatling, and you could have an effective pierce/disable.
Unarmed Civilian:
--- Quote from: Naoura on November 03, 2016, 12:24:22 pm ---I don't know about nothing but shatter, as the Hwacha already fills that niche extremely nicely, but I definitely agree with you on the area denial, and that's kind of how I'd fit my math together on it.
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--- End quote ---
Hwacha does all of its disable at once, then has a 14 second reload. It's also a potent kill weapon, as it can one-clip a Pyramidion. It is good at disable, but the enemy can simply rebuild their artemis faster than the Hwacha can reload and now you're the one permanently disabled. My idea was slower, but more consistent pure disable that isn't as easily countered but that doesn't double as a kill weapon since it would already be a potent and consistent disable weapon. It would also bring a new weapon type into the game, as all current shatter weapons either double for killing or double for balloon shredding. There is no gun that is purely a defensive option besides mines, and even those are used as kill weapons.
I also don't want the fish to get another powerful option, it already is everywhere in pubs and I'm tired of seeing it. Any heavy gun that has been too potent on a Goldfish has gotten nerfed (Heavy carronade has terrible shatter damage now, Hwacha has damage nerfs and I think lowered arcs, all from being good on the goldy), so it needs to be something that a Goldfish can't use to be oppressive.
I also specifically do NOT want it to be a pierce weapon. We already got a heavy gun with piercing, and you can tell the devs were afraid of it being good at actually taking down armor, because they made it have absolutely terrible damage output unless you use nothing but Lochnagar. And they're rightfully afraid of making a powerful piercing heavy gun, the heavy flak, the most powerful explosive weapon in the game, can be slotted right next to it.
If this enters as a piercing weapon, they'll likely do the same thing and make it another Minotaur that doesn't see play outside of newbies' and Jedi's ships.
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