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STEAMPUNK QUAD BOFORS
Ace of Hawks:
I had an idea for a new "heavy" weapon. I am a huge fan of the quadruple bofors AA seen on second world war ships. I thought of having the same damage as light flak guns except that there would be 4 barrels firing at once instead of 2 as well as a larger clip size. Too make sure it's not over powered the guns traverse speed would be slowed when firing, similiar to the apollo lense array. For a design idea i thought of four copper coloured barrels that would have horn shaped ends like a blunderbuss, as well gold springs on the barrels to absorb recoil. I'm taking a wild guess in the dark that maybe 5 shells per barrel for a total of 20 shells depending on what ammo type you take may be a good number. An ammunition reload animation is yet to be thought of. This gun will probably find more use in Alliance mode because there are aircraft but im sure it would find some use in Skirmish.
Would love to hear some feedback as this is my first forum post about a future idea!
Your eye in the sky,
Ace of Hawks
Naoura:
Finally, Ace, been waiting for the post.
Anyways, the damage would need to be a bit higher, and the firing rate I think would be a little slow, but steady. Slow traverse speed is a plus, but a semi-flat trajectory would serve it well for dealing with enemy ships and planes at a distance.
Damage types? Piercing is an obvious, but what might be the second?
Ace of Hawks:
ill leave that up to the devs and community to decide on what it should be
Skymonger:
Quad barreled Bofors AA mounting huh....
You mean this?
I wont deny that it eminates strength, but the real question i have for you right now is...
Why?
Why should Muse spend time and effort to animate and program a gun that basically acts like a Flak based gun already ingame?
What sets this apart from the Typhon heavy flak cannon or the Echidna light flak cannon?
Do the shells explode after a certain distance? Or are they Impact detonations?
Is this gun for Piercing armor? Why this over the minotaur?
Does it pop balloons? What about Heavy carro or Lumberjacks?
Will it disable everything? Over hwatcha?
Is it a hull breaker? Again why over the current flak?
Is it a long range weapon? Close?
Does it fill a specific role that the other heavy mounts havent been able to?
You say this would find more use in alliance for swatting Airplanes...
But alliance brought out the Chaladonian Gas mortar launcher which swatted out planes by the dozens in a single shot with its huge cloud of green death. And it doubled as an Armor melter. For a light mount...
Many questions. Need answers.
Naoura:
I actually was discussing it with Ace in game a while ago, and here's what my thoughts on it were:
This weapon would be more endurance based rather than high damage. It would be an armor melter, but rather than creating a defensive screen or else launching out a single shell, this would be longer duration with effective armor destruction and perhaps kill potential.
The idea is to, perhaps, simply lay down withering fire into an area and attempt to keep said fire going. Rather than the slow fire and AoE of the Gas Mortar or else the quick-reload-small-clip Light Flak needing a quick trigger finger to make it fire quick enough, this could possibly launch rounds out over a longer range and with a large enough clip to simply clear a forward area.
While yes, the Gas Mortar is extremely effective against the basic fighters and acts as a melter, it's slow fire rate and reload, as well as quick dissipation, means that the clouds are almost more of a defensive weapon rather than an offensive one, especially since the gas doesn't affect your own ship or allies. This would take the role of offensive, plowing the road with lead, so to speak.
In response to current flak, this would have higher piercing rather than whatever the secondary damage type would be, which Ace and I discussed as being very lightly Explosive, though that might be a little too powerful. This would be designed to grind away at larger enemies, instead of simply hitting in a short spurt and then requiring the reload. With current flak, you could grind away with the Typhon and simply keep pouring rounds down, but it is a tad less effective against armor, and it has a substantial drop over a longer range, requiring a deal of skill to arc it appropriately. This would have an equivalent range but a much flatter trajectory, meaning that you could engage and strip an enemy while another ship lines up the shot, or else your secondary heavy Typhon readies for the kill.
Now, the major role would be a mid to long range armor stripper. The Minotaur can do this, yes, but it acts as a scrap-cannon, and for longer ranges requires Heavy. Not to mention its slow fire rate, horrible recoil, and small clip. This offers an alternative to a heavy armor stripper in an impressive and potentially deadly manner. It would deal less damage than the impressive Minotaur, but it would still be worth the time and effort to learn how to use it.
I hope I answered at least most of the queries, and this is a majority of what I remember from the conversation (It's been about a week, apologies mate)
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