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GUNS Balance Questions and Concerns v1.2
Echoez:
But Carronades are already easy to use and pretty effective at that. Or is this some sort of joke I didn't understand?..
Also I will try the new Banshee, had it used against me on my Junker in a match last time and it was pretty effective at keeping people busy.
Surette:
--- Quote from: EchoLG on June 11, 2013, 01:04:54 pm ---But Carronades are already easy to use and pretty effective at that. Or is this some sort of joke I didn't understand?..
--- End quote ---
Carronades recently had a nerf in which their downward arc was heavily reduced, which allowed for a ship to camp high above an enemy while continuously taking their balloon, effectively preventing the enemy from doing anything except ramming into the ground. There's been some debate on the carronade since then -- on one hand, carronades are meant to target balloons, so it makes sense you'd be able to aim down from above; on the other hand, it was a little unfair how easy it was to cripple an enemy ship once you got into position. Now that the change has been out for a while, I'm okay with the update. It's still very possible to take out enemy balloons, just not quite as easy to totally cripple them.
Echoez:
--- Quote from: Surette on June 11, 2013, 01:32:52 pm ---
--- Quote from: EchoLG on June 11, 2013, 01:04:54 pm ---But Carronades are already easy to use and pretty effective at that. Or is this some sort of joke I didn't understand?..
--- End quote ---
Carronades recently had a nerf in which their downward arc was heavily reduced, which allowed for a ship to camp high above an enemy while continuously taking their balloon, effectively preventing the enemy from doing anything except ramming into the ground. There's been some debate on the carronade since then -- on one hand, carronades are meant to target balloons, so it makes sense you'd be able to aim down from above; on the other hand, it was a little unfair how easy it was to cripple an enemy ship once you got into position. Now that the change has been out for a while, I'm okay with the update. It's still very possible to take out enemy balloons, just not quite as easy to totally cripple them.
--- End quote ---
Ah, thanks for the info c:
Still, I think they are fine as is, they do considerable damage and you can still keep their balloon popped if you try a bit. Blanderfish is extremely effective with it if you also bring a Buffgineer on it to keep it buffed most of the time.
Captain Smollett:
Carronades used to offer a pretty nice alternative to the straight out killing meta.
While they still work for this role to some degree, the increased difficulty for balloon locks makes them both unappealing for competitive and casual play generally speaking.
My thoughts are that due to their change they've seen a lot less use and it has narrowed the strategies commonly seen in play. I'm just an advocate for deeper and more varied viable gameplay. Muse has made more than enough weapons to achieve this, it's just about tweaking their balance ever so slightly so they are all viable; certainly not an easy task, but not insurmountable for the mighty awkm.
Ofiach:
I actually have been using carronades as a disable/hullcrush weapon for the ramming achievements. Dual carro Pyra with greased rounds can do alot of hull damage, along with engine crippling. Not exactly "meta" but still fun.
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