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GUNS Balance Questions and Concerns v1.2

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awkm:
Everything about guns in v1.2

No major revisions occurred in this round aside from improved particle trails/effects.  Some slight adjustments to turn radius and spread on some guns to account for these visual tweaks.

Upcoming is experimentation for Field Gun shots penetrating through objects.  Again, this is just testing for now although I'd like to hear everyone's thoughts on it anyway.  For each NEW component the bullet hits, it will apply both primary and secondary damage.  Again, only NEW components.  A component cannot be hit twice with the same bullet.

Mine launcher has been delayed.  Hopefully out within the next few weeks.

Squash:
I miss the old harpoon. It used to be that you'd hit someone with it, and it would fling both them and you in unpredictable directions, it was the only ship-moving weapon in the game. Now it really doesn't do that, now it's more like a tow rope.

Working more realistically? For sure.
Working as intended? I dunno, is it?
Still competitive? Not on a galleon anymore, squids might get some new use out of it.

I just miss the old harpoon.

awkm:

--- Quote from: Squash on April 30, 2013, 05:18:52 pm ---I miss the old harpoon. It used to be that you'd hit someone with it, and it would fling both them and you in unpredictable directions, it was the only ship-moving weapon in the game. Now it really doesn't do that, now it's more like a tow rope.

Working more realistically? For sure.
Working as intended? I dunno, is it?
Still competitive? Not on a galleon anymore, squids might get some new use out of it.

I just miss the old harpoon.

--- End quote ---

The harpoon logic is really weird.  As I said before, it's very very realistic.  Realistic to the point that no one really understands what's going on, there are just too many forces at play here that it's impossible for our human brains to commute.  Jay, the programmer who implemented this assures me that this is what the real-life physics equations would dictate.

I decreased the force the harpoon applies a patch or two ago and it got better, it didn't fling you all too much but the results were more predictable.  However, ships back then all had the same mass.  So now that mass is actually respected, the harpoon doesn't feel the same way as before.  In fact, it's acting has it should be but no one knew what it would feel like shooting a ship of different mass.

The harpoon is a long-term project.  I want to get to the point where you have tug boats.  Yes, Squid tug boats.  That means engine thrust is a huge part of the equation.

RethBurn:
So I took a Full-artemis Junker for a spin, and I found it was like a constant Hwacha Barrage, the artemis seems strong now, abit too strong however. I can see people going with this full-on Mini-hwacha.

It would be fair if the reload was abit longer, but right now I can pretty much lock down anything within seconds, and decimate them.

Squash:
Well one more thing. We really need more piercing weapons. If you don't include the harpoon for practicality purposes, there's only two piercing guns, which means pretty much every ship will bring one or the other, that's not a lot of diversity.

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