VIP mode seems very fun.
I played the pilot tutorial and noticed that the keys for changing throttle/assigning AI etc aren't indicated. Furthermore it's a bad example to have the gatling/mortar this way round in the pilot tutorial.
In the engineer tutorial, the chef spray run test is bugged, if you fail the test, it doesn't properly reset.
I like the positional audio and Brian leaning against the pyramidion wall. I feel like there should be some clearer indication to the correlation between engine thrust (or speed) and health- when damaged the ship changes direction and moves slower. It's worth mentioning that the balloon takes significantly more fire damage. A simulation (or test) to show the advantage of using them spray would have been nice, but is probably more than you want to offer.
In the gunner tutorial, the gunner should be given a pipe wrench. We're told to examine the description of ammo to try and see what they're useful for, a suggestion that more experienced players will be able to offer good advice is ideal here, for obvious reasons. We didn't see how stamina can be used to turn guns further. We didn't see the idea of arming range, either, so i can't find any place where it's explained clearly. That's ok. Again the gatling and mortar are on the wrong sides, though I see why this is done, it's rather unfortunate.
I wasn't able to review these tutorials beforehand due to personal constraints
Finally, for now, upon finishing a game, I wasn't able to navigate to the stats/score tabs as before (in the postgame analysis).