Disallow players to move to the other team via spectator in system-made lobby
Disallow players to move to the other team via spectator in system-made lobby
Disallow players to move to the other team via spectator in system-made lobby
New VIP Game Mode
Additionally, I think there are some unintentional fall physics changes... would be nice if that was addressed. Ships tend to fall really fast now.
Additionally, I think there are some unintentional fall physics changes... would be nice if that was addressed. Ships tend to fall really fast now.
This was a misconfiguration, and should be fixed now. The peril of unreleased features.
Disallow players to move to the other team via spectator in system-made lobby
QuoteDisallow players to move to the other team via spectator in system-made lobby
GET THE PITCHFORKS!!!
This is seriously so stupid. WHY!?!
To be fair, if you really want somebody to be on the same team as you, there is a crew formation. Matchmaking's job is to create balanced lobbies, which is difficult with a low playerbase, switching around destroys the balance. Swap slot is still possible though and is a more fair solution, as the other person has to accept the shift of balance created by swapping around.
What ever happened to testing patches before release and taking feedback? Did you learn nothing after the last big patch?
What ever happened to testing patches before release and taking feedback? Did you learn nothing after the last big patch?
Out of 100, the other 92 are simply abuse of the system that ends up with team stacking and ships leaving.
If you want choice options when joining MM, join as spectator.
If you want choice options when joining MM, join as spectator.
So I played VIP with the Gents last night and thought it was a fun yet competitive mode.
For those who've tried it - does anyone else think that when the VIP kills an escort, they should score 1 point?
I discussed this with a comp pilot and we noted a few things:
-In the current rule set, escort ships are expendable
-The only incentive for VIPs to be aggressive is to kill the enemy VIP
-Most of the time VIPs are too busy trying to stay alive against expendable ships
If VIPs score 1 point by killing an escort:
-Escorts are no longer expendable
-It would be more efficient for the VIP to be a kill ship
-This creates a dynamic where action is focused on assisting the VIPs
-In 2v2, a one-sided engagement can potentially be 3-0 (VIP kills VIP, then kills escort)
-Thus, games might end in 2 engagements without giving opponents chance for a comeback
-However, it can also potentially go 2-1, 2-0, 1-1, 1-0, or even 0-0
-Needs testing to see if victory condition needs to be increased
5. VIP scoring is awful. I tried to help my allies get VIP kills for the beginning of the game, but when I realized they weren't really interested in helping, I just flew around the map the entire game, evading and dodging hwatcha and artemis fire. I lived. I ruined the match purposely by refusing to fight, but I know how to fix it. After countless allied deaths they eventually whittled down and killed the VIP enough for us to win. And that's stupid. We didn't deserve to win. We had no team work. How do you fix it? Easy. EASY.
[This is based on a 3 vs. 3 match]
Make killing the VIP worth 3 points.
Make VIP on VIP kills 5 points. [and please refer to my previous email where I address kill-stealing]
Make killing non-VIP ships worth 1 point.
Set the winning score threshold to 15.
These numbers basically align to your originals, i.e. 5 vanilla VIP deaths will still end the match. But now it won't stalemate because of dicks (like me!). Seriously. Easy. Fixed. Fun. Now I can't avoid the fight for the entire match and still win. I only did it to prove it's going to happen all. The. Time. For 4 vs. 4, you could just change the winning threshold to 20 instead of 15. And I still say get rid of 2 vs. 2 VIP, but you could make that threshold 10. Most people I talked to tonight did not enjoy it***. I mean, it can't hurt keeping it in-game, but the frequency has to be lowered or restricted to custom games. [also, please refer to my previous email about more lobby-creator control in custom matches; Chaos needs to be able to CHOOSE maps and map modes if we're going to keep this fresh; we'd love to have half VIP and half normal matches, but we need to be able to select very specific maps and modes in sequence; please? This benefits everybody! Also, please add names to lobbies again [like the old days] so players know if they've joined a stacked lobby that was opened to the public but is actually a custom lobby.... those bastards).
For those who've tried it - does anyone else think that when the VIP kills an escort, they should score 1 point?
- 2 ways to win: 1) 4 Kills on the enemies VIP ship
OR
2) Sweep Win: The VIP ship kills the enemy VIP two times and the other 2 ships - one time each. Making a total of 4 kills.
And most certainly remove 2v2 except as a custom lobby option.This is something I've recommended a few times...2v2 VIP just doesn't really work well and is why we never would host a 2v2 VIP lobby when hosting these event.
What percentage of VIPs will end up rabbiting?