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Free-look when aiming guns

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GurasOguras:

--- Quote from: VidyaBro on March 03, 2016, 01:51:07 am ---You realize changing to this sort of system would alleviate those kinds of problems, right?

--- End quote ---

Ye but this idea is completely unnecessary. If you wanna look around just get off the damn gun. It won't fix noob aiming because they have tunnel vision anyway. It won't add anything valuable to the game and only piss off those who don't like it.

VidyaBro:

--- Quote from: Schwalbe on March 03, 2016, 02:56:45 am ---While creating many others.

--- End quote ---

What other problems are you talking about?


--- Quote from: GurasOguras on March 03, 2016, 03:36:52 am ---Ye but this idea is completely unnecessary. If you wanna look around just get off the damn gun. It won't fix noob aiming because they have tunnel vision anyway. It won't add anything valuable to the game and only piss off those who don't like it.

--- End quote ---

The problem with getting off a gun to look around is that it resets the gun's aimed direction to neutral, which can be especially aggravating for guns with slow turn speeds. Numerous benefits for this type of aiming system have already been brought up, and there could always be a menu option or something to use 'vanilla' gun aiming.

Kamoba:

--- Quote from: VidyaBro on March 03, 2016, 03:59:35 am ---
--- Quote from: Schwalbe on March 03, 2016, 02:56:45 am ---While creating many others.

--- End quote ---

What other problems are you talking about?


--- Quote from: GurasOguras on March 03, 2016, 03:36:52 am ---Ye but this idea is completely unnecessary. If you wanna look around just get off the damn gun. It won't fix noob aiming because they have tunnel vision anyway. It won't add anything valuable to the game and only piss off those who don't like it.

--- End quote ---

The problem with getting off a gun to look around is that it resets the gun's aimed direction to neutral, which can be especially aggravating for guns with slow turn speeds. Numerous benefits for this type of aiming system have already been brought up, and there could always be a menu option or something to use 'vanilla' gun aiming.

--- End quote ---

It would break and make Lochnagar overpowered in some cases, and Scwhalbe is right, the idea as suggested could create many problems...

However the theory behind the idea is different to other ideas that have been put forward, with some tweaking and adjustments it could be good..

Don't take it too personally when others pick holes in the ideas BTW, they don't mean it personally, they're just voicing their concerns...

Anyhow to sum up, I forwarded this to Muse with a note that the theory of the idea is good, Kayvias had a look and they will natter about it in office to see if there is a way to look at Gunning gameplay.

Omniraptor:
Re: staying mounted on a gun while not shooting, to look for enemy ships. As gurasoguras said, that is not what a good player does. A good player stay off the gun and looks around with a spyglass, so they can get spots before starting to shoot. Spots are super important, more than opening fire a second or two earlier. If the enemy is already marked, you should be off the gun ready to repair it if it gets damaged.

Free look would be a purely quality of life change, for making turning the artemis possible without lifting and resetting your mouse. It would make a slightly annoying edge case more convenient. My proposed fix to turning slow weapons is simply WASD. Using the movement keys in addition to mouse to rotate a gun, useful for crude adjustments to counteract your pilot's maneuvers and maintain arc. For example to keep shooting the front artemis when a junker switches sides.

Kingsania:

--- Quote from: Omniraptor on March 03, 2016, 03:32:41 pm ---Free look would be a purely quality of life change, for making turning the artemis possible without lifting and resetting your mouse. It would make a slightly annoying edge case more convenient. My proposed fix to turning slow weapons is simply WASD. Using the movement keys in addition to mouse to rotate a gun, useful for crude adjustments to counteract your pilot's maneuvers and maintain arc. For example to keep shooting the front artemis when a junker switches sides.

--- End quote ---

I can't really wrap my head around using WASD and mouse to aim the same thing, are you saying that the WASD would be moving via 'clicks' for lack of a better word while mouse aims inside the click?

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