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Free-look when aiming guns
VidyaBro:
I knew I was missing something when making my first post; being able to turn on/off the 'auto follow' for guns would indeed be important. Being able to just hold space or something to look around freely without changing your aim as Kingsania suggested seems very practical for this.
Schwalbe's concern about being able to free-look outside of a gun's maximum range would likely be made a non-issue by having the gun's reticle just go as far as it can in the direction the camera is facing while perhaps showing an arrow pointing to the direction of the reticle when it goes off-screen.
GurasOguras:
We call it not staying on the gun 24/7 and getting off during reload - something that pisses everyone when noobs don't see target right ahead of them and keep tracking other ship in the far distance.
Schwalbe:
--- Quote from: GurasOguras on March 03, 2016, 01:16:14 am ---We call it not staying on the gun 24/7 and getting off during reload - something that pisses everyone when noobs don't see target right ahead of them and keep tracking other ship in the far distance.
--- End quote ---
*blasts the salute button*
VidyaBro:
--- Quote from: GurasOguras on March 03, 2016, 01:16:14 am ---We call it not staying on the gun 24/7 and getting off during reload - something that pisses everyone when noobs don't see target right ahead of them and keep tracking other ship in the far distance.
--- End quote ---
You realize changing to this sort of system would alleviate those kinds of problems, right?
Schwalbe:
While creating many others.
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