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Free-look when aiming guns

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VidyaBro:
I couldn't find any threads related to this sort of thing after some searching, but I think it would be a simple yet very intuitive change.

With guns in this game having limited turning speed, it seems to me that letting the player move the camera freely when aiming guns and having the actual gun catch up to the camera--as opposed to having to continuously move the camera to 'drag' the reticle in the desired direction--would greatly improve the 'gunning' experience.

Two reticles could be used to facilitate this: one for the point at which the camera is facing and the other for the current point the actual gun is aimed, with the latter automatically moving to catch up with and overlap the former. In addition, the maximum field of rotation for a gun could also be marked on the player's camera while aiming.

Schwalbe:
Although this wouldn't be difficult to implement, I'm not very sure if this would not in fact BREAK the flow of gunning, make it more difficult; imagine having to compensate for the case the player looks away from the possible reach of the gun. What would you do then? Make player not being able too look outside the rectangle of a gun reach? This would defeat the reason for implementing the idea in the first place. Allow it? This would in turn prove infuriating, when you look at the ship, and you can't be freaking sure where the gun points.

No, I'd say this is not the best idea, to say the least.

Watchmaker:
I believe we actually had this early in the beta, and it was widely despised.  As I recall, in practice it just made it very easy to miss shots, particularly at long range, because you'd moved the camera slightly but the gun itself hadn't caught up.

Kingsania:
This is certainly an interesting idea, not usable in its current form but with some refining can become very helpful. The way I see it, there's two possible directions this can work.

1) Follow the Leader

    The current reticle for gun stays linked to the gun but there is a new smaller reticle (a red diamond for example) that is always in the center of your screen and you can look around anywhere you want, the gun's reticle will just follow your reticle as fast as it can. When it reaches the edge of its arc and can't go further, the circle can just change colors to indicate that (let's say red) making it clear that you reached your arc. Also making it easier for gunners to know if they'll have to use stamina to extend further. There's some flaws with this method. As Watchmaker said, it could screw up long range shots as well as throw off your aim when you're firing and turning at the same time. Which is why I would prefer the other option.

2) Gun/View Toggle

    You can turn your gun, or you can look around. There's no interaction between the two. I would make it so holding down space allows you to look around while the gun stays in its current position. I'd say holding down because if you're looky looing around and suddenly get attacked in the front, it'd be quicker to release so you'd get back to firing. (Some people might prefer making it a toggle but hey, this is hypothetical! Why not just make it a setting?) I'd say space because you'd have no reason whatsoever to be jumping when you're on a gun, and it's big, easy to reach, so shiny, just begging to be pressed. Why anyone would use this instead of just getting out of the gun is that your gun stays where you left it and doesn't reset to the center. Nice for the heavier guns that take forever to turn.

So that's my two cents, what do you guys think?

OverlordEgg:
I think the ability to turn the camera independently from the gun would be an excellent idea. I don't know about having the camera follow the mouse while the gun lags behind, but what if you hold a button and you can look around without turning the gun, release it and you go back to aiming as usual, thus letting you see a bigger picture around you and see things not necessarily in your gun's arc without hindering your shooting ability when it's time to fire. After all, you're sitting in a chair on a gun. It's not like your head is suddenly locked in place cause you sat down (though I wouldn't give a full 360 degrees of vision. We're not owls  ;) ). There are already other games with this kind of mechanic implemented. World of Tanks, Warthunder, and World of Warships all come to mind, though I'm sure there are way more.

EDIT: It appears I should have read properly, as Kingsania already suggested this :P

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