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The Everyone Think Really Hard And Make Rangefinder Useful Thread

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Richard LeMoon:
STEP ONE to a civil conversation about ideas: Ignore all of Jazzhand's posts.

STEP TWO: Post civil posts.


Anyways, I like the idea Egg had of letting the person, and only the person with the rangefinder see all the information, but I would make it be the highlighted arcs of all the guns as demonstrated in practice. This would be something I would actually use to train people. Everything else, not really.

Omniraptor:
i'm actually not opposed to overlordegg's compromise ideas that only others can see the arc outlines. but i'm not all for it either, imo the arcs should not be complete, they should only give say the first 500 meters. and maybe extend that to 750 meters if there are two rangefinders being used..

OverlordEgg:

--- Quote from: Omniraptor on March 09, 2016, 11:30:35 pm ---i'm actually not opposed to overlordegg's compromise ideas that only others can see the arc outlines. but i'm not all for it either, imo the arcs should not be complete, they should only give say the first 500 meters. and maybe extend that to 750 meters if there are two rangefinders being used..

--- End quote ---

That's an interesting thought, though the problem I see with it is that within 750 meters most people I give weapons like the lumberjack and hades to can already land most of their shots without help, especially if they're using lesmok ammo, and the person using the range-finder is zoomed in as well, meaning if their target is outside 750 meters they're probably not seeing anything at all. Then add that to the fact that the line already cuts off at clouds and that the gunner can't even see anything, plus the delays between saying information and response. I feel like with all the potential confusion that can get lost in translation between people, the person holding the rangefinder should be the one person who really knows what they're doing. I'm not completely against having a range cutoff, but as I see it now, to do that without defeating the purpose of the whole thing the distance would probably have to be so far that most guns would hit their max bullet range first anyway.

I also think allowing the rangefinder to show a bullet's path all the way to its max range would add be an interesting learning tool for pilots, allowing people to more efficiently dance around and position within their gun's ranges, and making the range finding part of the range finder more relevant. Another interesting thought is perhaps even allowing the rangefinder to show arming time somewhere along the prediction path. To me, this would be a really neat thing to have when piloting as a visual to put proper range in perspective up close, though I fear that might make it too powerful.


--- Quote from: Richard LeMoon on March 09, 2016, 08:21:18 pm ---...but I would make it be the highlighted arcs of all the guns as demonstrated in practice. This would be something I would actually use to train people. Everything else, not really.

--- End quote ---

What do you mean by "the highlighted arcs of all the guns as demonstrated in practice?" If I'm understanding you right, that's exactly what I'm saying the rangefinder should do.

PixelatedVolume:
I really like the idea of rangefinder showing arcs.  As for the distance of projected arcs, maybe the more you zoom in the farther out the projections go?

This way you can either zoom way in and have very accurate predictions but poor awareness or stay zoomed out to watch the big picture but be somewhat less accurate with the projection.

Solidusbucket:

--- Quote from: PixelatedVolume on March 10, 2016, 07:42:28 am ---I really like the idea of rangefinder showing arcs.  As for the distance of projected arcs, maybe the more you zoom in the farther out the projections go?

This way you can either zoom way in and have very accurate predictions but poor awareness or stay zoomed out to watch the big picture but be somewhat less accurate with the projection.

--- End quote ---

This is a nice touch.

I would also add that the HUD should disappear while using rangefinder. Further limiting situational awareness since this seems to be the balancing feature.

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