Info > Feedback and Suggestions
The Everyone Think Really Hard And Make Rangefinder Useful Thread
Mr.Bando:
I don't mind the rangefinder bringing up the distance between yourself and the target. If it brings up the target hull and armour health bars up as well, that would be sweet.
I don't find it a problem for the rangefinder to highlight a projectile path of a given weapon the shooter is operating.... as long as it only shows the path that normal ammo would take, doesn't calculate the leading required to hit a moving targeted, nor calculate for the Coriolis effect if your ship is moving. If a ghost projectile path is too powerful, what about a ghost projectile instead? The spotter would have to keep a continuous bead on the target for the gunner to see the path that the ghost projectile takes, otherwise it disappears and the spotter can't go off to repair.
Because it would simply be bullshit if this tool allow newbie gunners to hit a squid going at full throttle from 1500 meters away while their own ship is being rocked about from minotaur fire. You want to make this tool more useful, not overpower it. Maybe give the rangefinder a minimum zoom level where it would discourage or at least make impractical to use at close range. Ie powerful binoculars to read a sign that is only ten meters away
Arturo Sanchez:
Thematically the range finder was never used to assess damage on a ship.
It was the spy glass that was used for that. Plus the vagueness of a ship's condition is kind of an important factor in combat. If we see every kind of information in the game, its all just boring number crunching as opposed to a far more interesting game of probability.
GeoRmr:
--- Quote from: Maximillian Jazzhand on March 28, 2016, 04:53:00 am ---Thematically the range finder was never used to assess damage on a ship.
It was the spy glass that was used for that. Plus the vagueness of a ship's condition is kind of an important factor in combat. If we see every kind of information in the game, its all just boring number crunching as opposed to a far more interesting game of probability.
--- End quote ---
Thematically the spyglass was never used for combination forward looking infra red, infra red search track, multiple target tracking and identification with radar applications.
But that's what it does at the moment.
Solidusbucket:
--- Quote from: GeoRmr on April 01, 2016, 07:24:18 pm ---
--- Quote from: Maximillian Jazzhand on March 28, 2016, 04:53:00 am ---Thematically the range finder was never used to assess damage on a ship.
It was the spy glass that was used for that. Plus the vagueness of a ship's condition is kind of an important factor in combat. If we see every kind of information in the game, its all just boring number crunching as opposed to a far more interesting game of probability.
--- End quote ---
Thematically the spyglass was never used for combination forward looking infra red, infra red search track, multiple target tracking and identification with radar applications.
But that's what it does at the moment.
--- End quote ---
actually, all the spy glass does at the moment is ruin immersion, Gomer. It would be nice if the GOIO community could get a utilitiy tool that did not give a distinct advantage to the "try hards' of the community. The spyglass is seriously the equivalent of chemspray. The only people that know how to utilize it properly are tryhard Ryder clans (you, Gomer) and stacked 45 lobbies.
DJ Logicalia:
I lol'd at Gomer
Navigation
[0] Message Index
[*] Previous page
Go to full version