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The Everyone Think Really Hard And Make Rangefinder Useful Thread

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GeoRmr:

Okay so it's been two years now and this tool is still more useless than the harpoon - I believe it's time we all try really hard and think of another passive tool related to ship spotting for muse to implement as the rangefinder.


My Suggestion:


* The spinning circles used to show someone on a gun how to aim are removed from the rangefinder, or at least an option is added for a player to disable them. There is nothing more annoying than shooting a gun when a novice on your ship starts rangefinding and the spinning circles start to block up your reticle.


* The rangefinder effect only works if the ship is first spotted by another player with a spyglass,[1] and the range finder effect remains active until that ship loses its spot through hard or soft cover.


* The range finder is given the following limited spotting ability if used on an unspotted ship - ships are marked for a limited number of seconds visible only to players on the same ship (essentially the exact same functionality as the captains mark ability, but with its own distinct set of brackets around the targeted ship)


* Once a ship is successfully marked by a rangefinder after already being spotted by a spyglass it displays the range of the ship in km from each ship on the spotting team as it does currently. This effect will remain active until the ship loses its spot through hard or soft cover and does not require constant spotting from the person using the rangefinder.


* Once a ship is marked by the rangefinder after being spotted by a spyglass a variation of the ship status UI currently in spectator mode is displayed next to the spotted ship[2] showing: it's hull health, component cool-downs, which components are disabled, which components are on fire, the number of fire stacks on burning components, which components are chem-sprayed, and which components are buffed.[3]


* Or by a pilot with both a rangefinder and a spyglass (lol)
* Or perhaps fixed on screen exactly as it would in spectator mode if this proves to appear less cluttered
* It may be preferable to make some of this information available only to the player using the rangefinder, or require "active rangefinding" (holding left click with the rangefinder over a spotted ship) to display this information to other players depending on how powerful an impact you feel this knowledge may have on the game

Spud Nick:
I would like to see the range of the ship if it's spotted with the rangefinder. I like the suggestions that you have posted here. The spinning circle has always bugged me and everybody I have played with. The last suggestion about showing the status of the ships is not needed. Let the team see the range of the ship when spotted and remove the spinning circle. There could also be a time limit on the range spot. Requiring the user to re-spot the ship after 25 secs or so.

Atruejedi:

--- Quote from: GeoRmr on February 24, 2016, 11:41:35 pm ---
* The spinning circles used to show someone on a gun how to aim are removed from the rangefinder, or at least an option is added for a player to disable them. There is nothing more annoying than shooting a gun when a novice on your ship starts rangefinding and the spinning circles start to block up your reticle.

--- End quote ---

I've honestly never understood exactly how these circles work anyway. I assume the smaller the circle, the more accurate? But that's never explained in the game... so yeah, either clarify it in-game or get rid of it.


--- Quote ---
* The rangefinder effect only works if the ship is first spotted by another player with a spyglass, and the range finder effect remains active until that ship loses its spot through hard or soft cover.

--- End quote ---

This. This this this. This makes it worthwhile. I'd gladly have 2 spyglasses and 1 rangefinder on my ship if it worked like this.


--- Quote ---
* The range finder is given the following limited spotting ability if used on an unspotted ship - ships are marked for a limited number of seconds visible only to players on the same ship (essentially the exact same functionality as the captains mark ability, but with its own distinct set of brackets around the targeted ship)

--- End quote ---

No. Because then you'll likely have more than 1 rangefinder per ship, and we don't want that. Give the rangefinder and the spyglasses to the crew mates you trust to use them responsibly. Don't dumb it down. Rangefinder should be a bonus for crews who are smart enough to use it.


--- Quote ---
* Once a ship is successfully marked by a rangefinder after already being spotted by a spyglass it displays the range of the ship in km from each ship on the spotting team as it does currently. This effect will remain active until the ship loses its spot through hard or soft cover and does not require constant spotting from the person using the rangefinder.

--- End quote ---

This would essentially make 1 rangefinder "spot" for the entire team. I don't like that. Imagine a 3 vs. 3 or a 4 vs. 4... one rangefinder can give all those players this info? "Overpowered." I like the one-per-ship idea.


--- Quote ---
* Once a ship is marked by the rangefinder after being spotted by a spyglass a variation of the ship status UI currently in spectator mode is displayed next to the spotted ship showing: it's hull health, component cool-downs, which components are disabled, which components are on fire, the number of fire stacks on burning components, which components are chem-sprayed, and which components are buffed.
--- End quote ---

Too much information. Unfair, in a way. Maybe just info on certain aspects.

My suggestion: I think the best quality the rangefinder could give players is this: once a rangefinder is "used" on an already-spotted enemy ship, any crew mate on the rangefinding ship who is mounting a gun receives some sort of notification when an enemy comes within their mounted gun's maximum range. It alerts the shooters when firing their guns will allow the bullets to reach the enemy vessel. No more firing gatlings or carronades early... rangefinder will tell you when to open fire! 8)

GeoRmr:

--- Quote from: Spud Nick on February 25, 2016, 01:03:34 am ---I would like to see the range of the ship if it's spotted with the rangefinder. I like the suggestions that you have posted here. The spinning circle has always bugged me and everybody I have played with. The last suggestion about showing the status of the ships is not needed. Let the team see the range of the ship when spotted and remove the spinning circle. There could also be a time limit on the range spot. Requiring the user to re-spot the ship after 25 secs or so.

--- End quote ---

the only problem with this is - we already have a map which gives us detailed enough information about how to aim (e.g. lj long range) accurate numbers are no more effective than  looking at the map and rounding in 500 meters. Having range as the only feature does pretty much nothing and using range finder would only waste extra crews repair time to spot twice for 0 gain. Knowing the range of a ship I don't feel is powerful enough to require a crew member to spot it multiple times if the ship doesn't get in cover.

GeoRmr:

--- Quote --- This would essentially make 1 rangefinder "spot" for the entire team. I don't like that. Imagine a 3 vs. 3 or a 4 vs. 4... one rangefinder can give all those players this info? "Overpowered." I like the one-per-ship idea.
--- End quote ---

Did you read my footnote - what do you think?



--- Quote from: Atruejedi on February 25, 2016, 06:05:40 am ---My suggestion: I think the best quality the rangefinder could give players is this: once a rangefinder is "used" on an already-spotted enemy ship, any crew mate on the rangefinding ship who is mounting a gun receives some sort of notification when an enemy comes within their mounted gun's maximum range. It alerts the shooters when firing their guns will allow the bullets to reach the enemy vessel. No more firing gatlings or carronades early... rangefinder will tell you when to open fire! 8)


--- End quote ---

I like this idea, but it's already in the game (get ready for incoming secret about a stupid feature) - if you enable tutorial text the relevant components on enemy ships are hi-lighted and blink as soon as you get in range. Also I think that the range finder does this currently anyway with a x on the reticle.

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