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The Everyone Think Really Hard And Make Rangefinder Useful Thread

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The Djinn:
Maybe I'm weird, but I don't WANT a tool that takes skill out of gunning. Giving the range to a target? Sure. You still have to be skilled. I don't like the aim-assist though: I think it teaches over reliance on the assistant, and will stop gunners from learning the guns as well as they should (and make them less able to aim for specific components).

Hence why I was suggesting a damage boost: it provides the range to target to assist gunners in finding the right trajectory, and the rewards them for being skilled enough to lane their shots with just that information.

Maybe make the bonus fall off the closer the target is to discourage Range finding as a close-range brawling tactic. Something like +15% at 1100m down to +5% at 0m

OverlordEgg:

--- Quote from: The Djinn on March 07, 2016, 06:40:27 pm ---Maybe I'm weird, but I don't WANT a tool that takes skill out of gunning. Giving the range to a target? Sure. You still have to be skilled. I don't like the aim-assist though: I think it teaches over reliance on the assistant, and will stop gunners from learning the guns as well as they should (and make them less able to aim for specific components).

Hence why I was suggesting a damage boost: it provides the range to target to assist gunners in finding the right trajectory, and the rewards them for being skilled enough to lane their shots with just that information.

Maybe make the bonus fall off the closer the target is to discourage Range finding as a close-range brawling tactic. Something like +15% at 1100m down to +5% at 0m

--- End quote ---

So essentially you want people to see rangefinder and take it so they can kill quicker? Not shooting down or arguing your idea, just asking for the purpose of my earlier question.

The Djinn:

--- Quote from: OverlordEgg on March 07, 2016, 06:57:36 pm ---
--- Quote from: The Djinn on March 07, 2016, 06:40:27 pm ---Maybe I'm weird, but I don't WANT a tool that takes skill out of gunning. Giving the range to a target? Sure. You still have to be skilled. I don't like the aim-assist though: I think it teaches over reliance on the assistant, and will stop gunners from learning the guns as well as they should (and make them less able to aim for specific components).

Hence why I was suggesting a damage boost: it provides the range to target to assist gunners in finding the right trajectory, and the rewards them for being skilled enough to lane their shots with just that information.

Maybe make the bonus fall off the closer the target is to discourage Range finding as a close-range brawling tactic. Something like +15% at 1100m down to +5% at 0m

--- End quote ---

So essentially you want people to see rangefinder and take it so they can kill quicker? Not shooting down or arguing your idea, just asking for the purpose of my earlier question.

--- End quote ---

Not necessarily. I want it to assist gunners (and perhaps pilots, for that matter) to do their job better, but not by reducing the skill involved in gunning, which I feel an aim-assist does.

Damage was just the first method of accomplishing this that came to mind. I'd gladly explore other options.

OverlordEgg:
That's fair. The reason I posed this question is because I see in this thread a lot of arguing that's going nowhere. I feel like a lot of people have their own ideas, and when someone else comes up with one it must be wrong because it's not theirs. I'm hoping that by making people break their thoughts down to as simple as "how should this affect gameplay," we can find some common ground and maybe go from there.

Solidusbucket:
I'm going to post my thoughts (again).

I want rangefinder to display the range of the ship to everyone on the ship the same way brackets are displayed for a spyglass spot. The user should not have to remain zoomed in. Just click and do other things. The information of exact range is extremely useful. Why? Pressing M and counting squares takes time. The blips on the map are large (they take up roughly 100 meters). Using the map is not as accurate as a rangefinder.

Which guns are capable of utilizing the range finder? All of them. Each gun has a max range. That alone is useful for the captain to make decisions.

Which projectile guns benefit the most? Lumberjack, Hades, and to an extent the Mortar. These three guns have iron sights.

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