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The Everyone Think Really Hard And Make Rangefinder Useful Thread
Solidusbucket:
Seems like you want a new tool or for the Rangefinder to be renamed.
Rangefinders exist IRL. They do one thing. They tell the range to target. That is it.
Kamoba:
--- Quote from: Solidusbucket on March 05, 2016, 11:55:08 am ---Seems like you want a new tool or for the Rangefinder to be renamed.
Rangefinders exist IRL. They do one thing. They tell the range to target. That is it.
--- End quote ---
Yes but they don't require someone to spot the target with a spyglass before hand..
The Djinn:
--- Quote from: Solidusbucket on March 05, 2016, 11:55:08 am ---Seems like you want a new tool or for the Rangefinder to be renamed.
Rangefinders exist IRL. They do one thing. They tell the range to target. That is it.
--- End quote ---
I guess that is correct then, yes. Because just finding the range to the target doesn't seem impactful enough for a tool slot in this game.
However, I will also point out that Spyglasses don't allow you to put targeting indicators on things you see, hitting a gun with a hammer doesn't make it shoot harder, and holding the claw of a Phoenix doesn't make your car turn faster, so I think adding extra mechanics isn't outside the realm of plausibility, given that current equipment doesn't follow it that closely either. :P
Solidusbucket:
I agree with you. I was just pointing out that the rangefinder does not need extra utilities. A lot of ideas I have seen in here seem better suited to an entirely new tool or for the rangefinder to be renamed and revamped into a multi-purpose utility tool.
I also liked Jazzhand's idea to make the iron sites for hades and what not more obvious. I actually like Jazzhand's idea more. In fact. I am going to delete my previous thing in this edit without changing anything else I just typed.
Crafeksterty:
The spyglasses spotting ability is simulating the mindset of war tactician and awareness of the enemy in a very simple and cheaty way.
The rangefinder should give the same impression in the way a rangefinder would be helpful in a game as well. But how? And that is the question here.
For those of you who say that the rangefinder is just an extra data tool do not see the waste of space and content the rangefinder is providing. A selection that shouldn't be a selection.
And as a game element, it does absolutely nothing but tell range, but the devs did try to simulate a way it would help a gunner (And that is the circle thing) Which they did not make 100% accurate because of how it can prove to be too good if it did do it 100% accurate.
And you know what... I think the circle thing should be accurate, that way we dont have a SUPER obvious reticle like in practice mode, but a vague one where you have to aim around and find the sweet spot.
What is also interesting (SOMETHING NO ONE MENTIONED) is that the circle thing predicts their speed. So a speeding galleon moving from left to right, you can make the long range shot with the circle thingy without leading the shot yourself.
The trade off here is, Someone has to be Aiming at that specific ship with the Rangefinder in order for the gunners to get any use for it.
But the rangefinder sucks dick simply because of the circle thing is NOT 100% accurate on purpose, And if it did, it still would not guarantee you shots because the speed and altitude of the ship can change by the time the predicted landing of the shot would go there.
So my suggestion is,
-Make the rangefinder helper circle thing better, or more obvious, and/or 100% Accurate.
The cons are,
-Occupies one person
-Gunners searching for a sweet spot
-2/4 people dont have Spyglass OR Pilot has 1 less ship tool
With this, Sniping can be misleading if you are using the helper and being charged at with his movement being too erratic for the rangefinder to help you.
Giving bad habits, but ultimately makes sniping a mind game of movement if it becomes useful.
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