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vet games:blind pick

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Captain Scrobeard:

--- Quote from: Kamoba on February 18, 2016, 11:30:19 am ---
--- Quote from: Captain Scrobeard on February 18, 2016, 07:58:23 am ---I like the idea and I would definetly give it a try ...

However I could imagine that implementing this option could decrease the variety and number of unconventional loadouts because players will more likely play 'save' and well-rehearsed loadouts.
But if it will become a thing, it should definitly be an option for the vet games (if they become more popular) and propably not for the regular matches ... there are many people around, balancing matches by giving themselves a handycap on purpose (swapping ships included) or giving some valuable advice to unexperienced players even on the enemy teams. Blind picks could make it more harder for the players willing to do the balancing stuff in stacked lobbys etc. by themselves. And this is a fantastic thing about this community which I dont wanna miss ...

--- End quote ---

I actually disagree and think it would increase ship variety. I know many people who want to take their favourite ships but each time they try they get hard countered and are forced to deal with it and fight harder or change ship to avoid being easily crushed

--- End quote ---

If the majority thinks like that, you might actually be right. If you don't have to worry that far more than 50% of the ships in this games will be more or less meta-builds, it could be a very entertaining game-mode which could actually improve the experience for the players ... as I said, I'd love to give it a try. And I'd also love to play more unconventional loadouts in those matches. Maybe my fears are baseless.

Helios.:
my point was that meta builds are there only because they arent easy to counter. you could run a wacky build if you KNEW people wouldnt be dicks and just hardcounter you, and it could work!

Helios.:
the meta is what it is in a world where the ships are visible. change that: change the meta?

MightyKeb:
The outcome of it depends entirely on the intention. In a competitive enviroment, or in a pub enviroment where a pilot's goal is simply doing well, the meta builds will be taken more in the event the enemy happens to have a good counter on the other team for any other ship you may take. However, in a casual enviroment where everyone agrees to fly unorthodox builds in order to surprise eachother and play the game in an alternate way, you would be right. But that in itself requires all pilots to be in line with this idea otherwise you risk being countered by the silly meta mob without even knowing.

 Personally, back when Vet games were done often enough for me to catch it, I'd use them as an opportunity to cooperate with my ally towards the game's intended objective just like how I would in competitive. I emphasized on this because everyone in those lobbies were always guaranteed to havea semi-clear idea of what they were doing, and thus trying your best would actualy breed hot competition from both teams. Generally it seemed to me that troll attitudes or builds werent respected very much unless the whole lobby agreed to go 4 munkers or something of the sort. From my perspective, the scenario you're aiming for (Read: One where unique builds are brought without fear of being countered, rather than one where meta builds are brought in fear of being blindpick countered) doesn't really mesh with the intended purpose of vet games and I'd much rather see it as an optional feature in normal lobbies. The problems with vet games have already been explained, mainly touching on how limited it is combined with how optional it is. If you intend to fix the vet games, touch on it's design faults. If you intend to bring blindpicks into the game, that's fine, but that should be the main topic, not it's implementation in vet games. Although it wouldnt hurt to have a vet blindpick lobby, I think it'd be for the best if it was tested/added in advanced lobbies first.

Helios.:
im honestly flabbergasted that there is so much animosity with blind pick. in an attempt to foster the highest level of play, make the game a more purer form of competition. peeking at the other side and picking ships to make their life hard isnt (unless a dev wants to correct me here) a feature, its a bug.

i see counterpicking in general as a courruption of both the game as its meant to be played and erosive to the community. anyone who is perfectly willing to hardcounter pick someone is not going to be doing the community any favors, and honestly in my view dont deserve to win as easily as they might.

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