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vet games:blind pick

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Spud Nick:
It still comes down to piloting skill at the end of the day. Even if you are hard countered you can still win the match if you have better teamwork than the other team.

MightyKeb:

--- Quote from: Helios. on February 19, 2016, 10:14:24 pm ---im honestly flabbergasted that there is so much animosity with blind pick. in an attempt to foster the highest level of play, make the game a more purer form of competition. peeking at the other side and picking ships to make their life hard isnt (unless a dev wants to correct me here) a feature, its a bug.

i see counterpicking in general as a courruption of both the game as its meant to be played and erosive to the community. anyone who is perfectly willing to hardcounter pick someone is not going to be doing the community any favors, and honestly in my view dont deserve to win as easily as they might.

--- End quote ---

Did you read what I posted? Nowhere in it have I ever said I dislike blindpicks, Infact I tried to help you align your envisioned idea better by suggesting that you prioritize advanced lobbies first before you implement blindpicks into vet games aswell.

GeoRmr:

--- Quote from: Helios. on February 19, 2016, 10:14:24 pm ---im honestly flabbergasted that there is so much animosity with blind pick. in an attempt to foster the highest level of play, make the game a more purer form of competition. peeking at the other side and picking ships to make their life hard isnt (unless a dev wants to correct me here) a feature, its a bug.

i see counterpicking in general as a courruption of both the game as its meant to be played and erosive to the community. anyone who is perfectly willing to hardcounter pick someone is not going to be doing the community any favors, and honestly in my view dont deserve to win as easily as they might.

--- End quote ---

I just don't like the idea of forcing the blind pick, mainly because I don't believe that it does foster the highest level of play. I'd like to paraphrase Sammy B. T. - We're going to take the same ships every time. Let them hard counter us and we'll still take them, and then we'll win anyway. (which they did)

This doesn't mean however that I'm in anyway opposed to having blind pick as an option when creating a lobby, you make a valid point and it could definitely add some variety to the game. Just don't force it on us, plz.

BlackenedPies:
I agree that it should be an option in custom and vet lobbies

Helios.:
vet lobbies arent mandatory by ANY stretch of the imagination. my idea for making blind pick the standard for vet games was to differentiate them from the normal games. nobody plays vet games because its basically just the same thing as a regular except it takes twice as long to get the game started. i am suggesting that it be implemented this way because i know for a fact that there are at least soem people who really want blind pick, and would wait for vet games. ironically the more people who are willing to wait, the less waiting that they will have to do. 

the more different they are from normal games, the more interest there can be. if people HATE it, then sure make it optional, or get rid of it altogether.

in other games when ranked matches were put in they have a slightly different method to how they are played, with the intention of creating either a higher level of play, adding an extra level of strategy or removing some crutch or training feature that is now unneccicary

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