Info > Feedback and Suggestions
Make Gunners A Relevant Choice
BlackenedPies:
Double gunner won't be viable without two engi tools each. There shouldn't be an attempt to buff gunners to the point that two is viable because it will unbalance engineers and encourage players to mistakingly bring double gunner ships
Boosting gunner tool power by a factor of 2.5 wouldn't make them better than a buff engi on positions where you only need one ammo for simple guns like merc or gat, but it would buff positions where gunner is already used like heavy guns and the mine launcher. Lochnagar mines don't need a buff
GeoRmr:
--- Quote from: Kamoba on February 16, 2016, 03:44:47 am ---Also I've met very few people who play mostly as gunner who I would say are worth the salty shit they spew into lobbies, especially with double gunner trolls, giving them a buff would just increase the toxicity which those specific trolls generate and I doubt I'd bother to put up with it.
Call me pessimistic, call me rude, it does not matter but because of the sheer volume of arseholes who have trolled me just because of the class they've been requested to play. I have no want to see those types of idiots encouraged
--- End quote ---
:'(
UndeadViking:
Why not increasing the Efficiency of every class by making their Tools stronger. Just say if you Play Gunners, then your loaded bullets are 10% more effective. If you play engineer, Engineer repair tools are 10% more effective. And the same with the Pilot. With this simple Change, using a class more carefully becomes more necessary. I also would like to see a perk system for every class. Lets say every class gets 10 perks, which increases various stats of their Job. And everybody can bring two perks in the battle. For an example (engineer): Chemical Spray Cooldown reduced by 0,5 Seconds and Walking Speed (without Stamina) increased by 15%. This would increase the tactical depth greatly, but it also means a lot of balancing work. But for balancing reasons, i simply would make a little test Server and let the community do the work. This works really well in other games too.
Kamoba:
--- Quote from: GeoRmr on February 16, 2016, 01:07:04 pm ---
--- Quote from: Kamoba on February 16, 2016, 03:44:47 am ---Also I've met very few people who play mostly as gunner who I would say are worth the salty shit they spew into lobbies, especially with double gunner trolls, giving them a buff would just increase the toxicity which those specific trolls generate and I doubt I'd bother to put up with it.
Call me pessimistic, call me rude, it does not matter but because of the sheer volume of arseholes who have trolled me just because of the class they've been requested to play. I have no want to see those types of idiots encouraged
--- End quote ---
:'(
--- End quote ---
Yeah but Geo, you're a special case, not one of the trolls, I know you can at least shoot whatever gun I give you, with the right ammo too.
--- Quote from: UndeadViking on February 16, 2016, 01:53:43 pm ---Why not increasing the Efficiency of every class by making their Tools stronger. Just say if you Play Gunners, then your loaded bullets are 10% more effective. If you play engineer, Engineer repair tools are 10% more effective. And the same with the Pilot. With this simple Change, using a class more carefully becomes more necessary. I also would like to see a perk system for every class. Lets say every class gets 10 perks, which increases various stats of their Job. And everybody can bring two perks in the battle. For an example (engineer): Chemical Spray Cooldown reduced by 0,5 Seconds and Walking Speed (without Stamina) increased by 15%. This would increase the tactical depth greatly, but it also means a lot of balancing work. But for balancing reasons, i simply would make a little test Server and let the community do the work. This works really well in other games too.
--- End quote ---
Still not sold it to me. Engineers are needed for ship repairs, double gunner will always hold a disadvantage.
For example: pyramidion, lets assume you have two gunners, I will simply take a banshee and laugh manically knowing that the balloon will burn till dead and the main engineer will not be able to do a thing about it because of armour breaks, the two gunners will be unable to shoot as they'll be desperately struggling to repair the balloon.
A gunner buff will only result in double gunner trolls becoming a bigger issue than they already are, and a general buff to all classes would simply mean the standard two Engineers one gunner (not min max play of triple engineer) will stay the same.
BlackenedPies:
There will be upgradeable skills in the upcoming Alliance mode. Perks will not be in Skirmish mode
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