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Make Gunners A Relevant Choice
Dawson the Wizard:
Hello all, again, another Wizard proposal:
We all know that having 2 Engineers is better than having 2 Gunners, with few exceptions. And often it's as practical (if not more practical) to run 3 Engineers and no Gunners, especially on boats like the Pyramidion and Squid. I can't imagine that Muse actually wants gunners to be inferior in principle. Gunner Stamina was a great way to add inherent value to the class, but the introduction of Engineer's sprinting through Stamina added a whole new layer of usefulness to Engineers. I don't think giving Gunners an extra repair tool is a good idea, because Wrench + Buff hammer would be everywhere and cause a whole new set of problems. Without making Gunners "better" at guns (i.e. moar damage), I think there's a good way to make Gunners more relevant, to the point that 2 Gunners + 1 Engineer wouldn't be crazy. So let's introduce the Gunner "class skill":
Gunners rebuild and repair guns 40% faster
This "class skill" would keep Gunners doing their job (shooting guns), and let a Captain who's stuck with two stubborn Gunners be confident that the ship can stay competitive. Fire would still be an issue for Engineers to solve, but increased gun repair would make the Gunners less helpless when Arties and Mercs and Manticores wipe out components. All ships (and I imagine especially the Gally and Junker) could therefore endorse 1-2 Gunners as a serious option.
Giersdorf:
I play engineer a lot, I find myself shooting a lot and having to jump off to repair the hull and/or Chem the balloon in between shooting. This is something I can get behind as two gunners is extremely risky as I have see in my short play time.
Atruejedi:
--- Quote from: Dawson the Wizard on February 15, 2016, 07:16:01 pm ---Gunners rebuild and repair guns 40% faster
--- End quote ---
While I'm interested in this in principle, two questions:
1. Why 40% Why not 50%? Why not 25%? Just seems... arbitrary.
2. What do you mean "faster?" They swing their tools faster? They rebuild/repair 40% more damage? Don't forget about cool-down time.
Dawson the Wizard:
Ballpark number. Something that puts a Gunner on par/ahead of Engineers for rebuild/repair time on guns. "Faster" like "getting more for your swings and therefore require less time" faster, not increased animation speed faster.
Since hwachas and artemises are the meta these days, I figure two birds can be slain with one bullet by making Gunners competent gun-handymen. And again, to make the Gunner an actual choice, instead of an exception.
BlackenedPies:
40% is a lot. Wrench rebuilds 17% slower than spanner and repairs 16% slower than mallet. 40% means a gunner gets a 2.5 multiplied boost in tool power
Wrench has a faster swing speed than spanner. Wrench repairs 24 HP/second and mallet 27.8
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