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Hwatcha suggestion
Arturo Sanchez:
--- Quote from: BlackenedPies on January 08, 2016, 09:09:05 am ---Changing the damage to fire would make it better because fire has good modifiers against balloon, armor, and hull with only marginally less kill power than explosive (1.3 vs 1.4). The hwatcha hasn't changed except that it's now longer range. A facefull of burst hwatcha is the same as always.
--- End quote ---
I assume this fire damage has actual chance of igniting fires as opposed to just the damage type.
So on top of quick rebuilds of the devastating shatter dmg. One also has to content for possible fires on remaining surviving parts?
Nope, definitely not seeing an issue there. Not at all.
Solidusbucket:
All good points.
I guess it is true though. The only OP Hwatcha is when it is burst medium range. Also good point about enough flechette. Very good point about Lumberjack.
Awell. Guess I have nothing. L2P and move on I suppose. Working as intended.
BlackenedPies:
--- Quote from: Maximillian Jazzhand on January 08, 2016, 11:23:10 am ---I assume this fire damage has actual chance of igniting fires as opposed to just the damage type.
So on top of quick rebuilds of the devastating shatter dmg. One also has to content for possible fires on remaining surviving parts?
--- End quote ---
Fire damage itself doesn't cause fire stacks. The hwatcha has a small chance to start fires and switching to fire damage wouldn't affect the ignition chance. All explosive guns have a chance to start fires.
GurasOguras:
Changing damage type to fire might seem to be good idea, but it would make it op in causing even more chaos, especially in pubs with low level experience players not able to sustain good chemspray cycles.
What I would suggest instead is just nerf it classic way - limit those ridiculous gun arcs with gunner stamina and add some more reload time - make it one time balance breaker in fight with ability to reverse the fate of the battle. Currently once you're caught by good ship with hwacha it is no way to escape or shoot back. I don't like flying hwachafish - or anything meta in general. For me carrofish requires a lot more skill and coordination on the ship, but I'm starting to feel I'll get forced to adapt to meta soon, because there is no way around it. Currently there is no way Carrofish can win with Hwachafish in 1v1, maybe if you dodge enough and are generally better pilot, but still hwacha will have easier job and better arcs all the times.
If you turn damage type to fire it will be too much chaos for newer players and too much imba gun in pubs.
If you turn damage type to flechette we will get op version of heavy carronade with ridiculous arcs. Please, no.
Atruejedi:
I fought an enemy team of two galleons with eight hwatchas on Labyrinth last night, and not for the first time. It was a sweep for them, 450 to 0. I'd love to hear of a proper way to fight this absurdity beyond having a Goldfish, a heavy carronade, and a prayer; even then, you have to get "on their level" to attempt to capture the point. They made the initial capture, and it was over after that. We had no hope of ever capturing, let alone getting a kill in static, cramped quarters. The ubiquity of the hwatcha on nearly every Galleon I encounter is indicative of its disproportionate power and ease of use over the other heavy guns. It's even worse on King of the Hill maps.
We nearly all agree that something must change.
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