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Hwatcha suggestion

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Solidusbucket:
Fire damage instead of explosive?

Would this make the Goldfish and Spire with Hwatcha not have enough kill power?

What about get rid of its shatter and make it Flechette?

It just feels OP despite its vulnerabilities because it can kill and disable.

Arturo Sanchez:

--- Quote from: Solidusbucket on January 08, 2016, 03:10:32 am ---Fire damage instead of explosive?

Would this make the Goldfish and Spire with Hwatcha not have enough kill power?

What about get rid of its shatter and make it Flechette?

It just feels OP despite its vulnerabilities because it can kill and disable.

--- End quote ---

You've moving too much crap around. The hwacha's slow reload time is because of the nature of the beast. It can full disable with a capable gunner. It is also however very easy to punish if you miss.

The main thing that I've had issue with is the new reload mechanic and I did mention to muse that this change has made hwacha overpowered on a double hwacha galleon.

with the reload to new ammo only needing a switch ammo command and then you leave the gun to load that ammo, you end up with a screwed up exploit where you can continually load burst on both guns while alternating.


I did suggest to muse a compromise by having the gunner only having this ability of loading ammo by quick mounting, as engineers and pilots are not role-wise geared towards gun manning. Plus it gives the gunner class greater utility.

the problem still remains but  at least the issue of gunner being basically useless on a real team needing more utility becomes less so.




I get the impression muse does not like backtracking when the playerbase calls their dumb ideas dumb. They worked their lil noggins off to create this dumb mechanic and when the player base tells them its awful they get salty and double down on how its great idea, when the player base if told on the concept phase will tell them straight up that its bad (hence why they never tell the community until after the fact WHICH IS GALLING)

Mean Machine:
Two out of five heavy weapons are already flechette. don't think we should have more.
Fire damage.... meh, would basically only be useful against balloon and armor, because everything else gets or should get broken by hwacha volley, so no fire stacks possible.
I think hwacha is ok. It might seem OP, because a lot of people use it and it's easy to use. No one complains about LJ being OP for example, because it's not common to see and it's hard to shoot. But it's very powerful, has large clip, i'm pretty sure you can disable two ships with a single clip if you hit every shot, has all the ranges with ammo types, does also quite decent damage to hull etc..

Fynx:

--- Quote from: Maximillian Jazzhand on January 08, 2016, 04:32:02 am ---The main thing that I've had issue with is the new reload mechanic and I did mention to muse that this change has made hwacha overpowered on a double hwacha galleon.

--- End quote ---

Burst hwacha is overpowered on medium range, rendering heavy clip useless.
That makes it overpowered on every ship that uses a hwacha, but it's also the only thing that is overpowered about it.
Different heavy gun together with a hwacha is still prefered on the galleon. It would take more effort than it's worth, but if you doubt this, just search through the videos of competitive matches with galleons present.


--- Quote from: Maximillian Jazzhand on January 08, 2016, 04:32:02 am ---I did suggest to muse a compromise by having the gunner only having this ability of loading ammo by quick mounting, as engineers and pilots are not role-wise geared towards gun manning. Plus it gives the gunner class greater utility.

the problem still remains but  at least the issue of gunner being basically useless on a real team needing more utility becomes less so.

--- End quote ---

In opposition to what Blackened tries to prove in those thousands of posts about gunners being useless, real teams bring gunners in 3 out of 4 ships on the average. Unless you want to make gunners absolutely necessary on every ship (I'm against this idea) current balance is fine.

Stamina arcs, faster reload and different ammos for guns with arming time are more important than the potential buffs and additional repair tools in the current stamina age. Tested in pubs and in comp. Rydr confirmed.

BlackenedPies:
Changing the damage to fire would make it better because fire has good modifiers against balloon, armor, and hull with only marginally less kill power than explosive (1.3 vs 1.4). The hwatcha hasn't changed except that it's now longer range. A facefull of burst hwatcha is the same as always.

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