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"What's wrong with the Pyramidion? What's wrong with the Hwacha?" - Awkm

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Hilary Briss:

--- Quote from: Daft Loon on October 09, 2015, 07:05:46 pm ---How about moving the armor repair point up to the top in the mirror spot to the balloon and angling one of the side guns slightly forwards to give the bottom deck engineer something more to do.

--- End quote ---

Have thought of this also. For a Good engineer keeping the Pyramidion up is no real fear, the better the pilot the easier the ride. Maybe put the Hull where the stern engine bay is. But you have to actually be upstairs to repair the hull. Or you could also place a Critical Valve somewhere on the ship. The *Wink Wink Critical Valve*  Is more of a D-buff as the main engineer has 2 major components with distance. There Could be a Front bumper arrangement that needs the extra repair on the left of helm. This would also remove pilot from helm on those moments, whilst rebuilding.

Early having a scotch having a read.

BlackenedPies:

--- Quote from: Maximillian Jazzhand on October 10, 2015, 03:10:15 pm ---To fix the golden pair would be to do what the spire does and make the  guns face outwards at a slight angle making bifecta possible but awkward. I assume changing the angle the gun faces by default counts as changing the numbers.

--- End quote ---

Yes. Make it real!




Golden pairs aren't the problem. Everything except squid and fish outgun pyra. Pyra is faster than everything except squid and fish.



--- Quote ---1. Hwacha's ability to simply stamina spam and kill.
https://www.youtube.com/watch?v=vy9O1vFidwY

--- End quote ---

Hwatcha spam hwawtcha fish has always been a thing with rams. It's the same hwatcha longer range. Hwatcha isn't worse now Daniel, for the majority it's better.

Your gunner did a great job Max. Stamina doesn't make much difference in terms of dps because you can only reduce a reload by 1.6 seconds and it regenerates slowly. A full stamina reload increases dps by 9% while buff increases it 16.7%. Stamina can be amazing if you need arcs like your gunner did. He saved stamina for the arcs which was great for when you weren't burning.

Sitting and spamming hwatcha isn't viable because you can only disable. Ram and hwatcha works because you have control and can do armor/hul/balloon damage. Terrain is perfect for rams but a missed ram can be fatal. Rams are big bumps for control. Hwatcha spam + ram spam works, hwatcha alone doesn't.


--- Quote from: Daniel ---And neither did I bring hydrogen or chute vent to dodge multiple Hwachas
--- End quote ---

It's hard to fight a fish without vertical and I didn't see the tar being effective. Use more tools Max and please don't bring spyglass.

Arturo Sanchez:
It was an AI match.

Its my AI crew pilot load out. If skele randomly dced (which is kinda likely these days as many have suffered it after the patch), I would be flying blind.

I usually bring bumpers instead of spy glass. Which is my pubbing loadout because for some reason it doesn't process that a flying airship that floats with balloons needs the balloon to be fixed when it gets hurt with vertical tools or else we can't rise or fall or even eat dirt from the pop from some lucky balloon ram.

Richard LeMoon:

--- Quote from: BlackenedPies on October 10, 2015, 11:34:35 pm ---
Golden pairs aren't the problem. Everything except squid and fish outgun pyra. Pyra is faster than everything except squid and fish.


--- End quote ---

On the Pyra, they are since they are in the assault position. On first contact, Pyra outguns everything but Mobula. I don't count the Spire, as it is easy to gat out the main gun. After the initial contact, if both ships survive, the Pyra outguns everything on second reload. It is only after ships start passing one another and turning that the Pyra becomes outclassed.

It is a bell curve. The longer a Pyra is in battle, the less viable it becomes. For other ships, the longer they are in battle, the more viable they can become.


And no, Max. Changing the angle of the guns is not a numbers only change. That is changing the model. 'Changing the numbers' is going into a database and changing the fields.

Guns: Damage A type + amount. Damage B type + amount. Reload. Clip size. Gun HP. Time between shots. Fire causing. Arc limits. Turning speed. Velocity. Drop/lift. Range. etc

Ships: Mass. Turning power. Acceleration. Top speed. Lift power. Drag (vert, horiz, turning), Hull HP. Armor HP.


Things that are not numbers: Gun placement and hit boxes (where you can fix/mount them from). Engine placement and hit boxes. Hull/balloon fix point placement and hit boxes. Hull designation (what is hull on your ship that enemies can shoot). Balloon designation.

All these things require changing the model and exporting to the game.

Extirminator:
As someone who poked around in code I can tell you that they are not a model change. Each model has assigned points in space that serve as the slot of the gun. Rotation of the gun can then be separately assigned.

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