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"What's wrong with the Pyramidion? What's wrong with the Hwacha?" - Awkm

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Fynx:
I really like the idea of increasing max speed wildly, while acceleration remains the same.

It might be the fun aspect you're talking about and it's still a one trick pony, not really overpowered because this would make a pyra truly a ramming / ambush ship. You hit the enemy or you hit the wall.

BlackenedPies:
I don't think a huge speed increase with low acceleration would help. Most ships can out maneuver and dodge charging pyras and when that happens the pyra is now useless. Its got a ton of forward momentum and the enemy isn't forwards. I'd say it could be similar to goldfish speed but not with the current acceleration. In most situations the pyra isn't at full speed.

2.50 is a good (low) acceleration that I'd like to revert to. If we want to give it more speed then cap it at 40 like fish and reduce hull to 500 because 550 OP.

Arturo Sanchez:
To fix the golden pair would be to do what the spire does and make the  guns face outwards at a slight angle making bifecta possible but awkward. I assume changing the angle the gun faces by default counts as changing the numbers.

Idle crew... frankly as a gungi I clip into the balloon and face forward so I can hit the balloon and still be ready for hull break and killing shot. 1 step would be to fix that obvious exploit. Another might be to lower the engine hp of the turning. So sustained kero/moon lawn darting will destroy your ability to turn adequately, justifying the increased top speed too as both a buff and a nerf. Plus it still keeps its default turning ability, it just loses it more with sustained tool use (frankly I do wish it would have a smidge more turning ability to fully balance out).


Also I just had a really dumb match showcasing several issues.
1. Hwacha's ability to simply stamina spam and kill.
2. AI's ability to rebuild to recover from a hwacha being garbage resulting in spam hwacha as an actual kill tactic (seriously poor dementio-not that anyone cries when it happens to me).

But to stay on topic, what if the old reload time of the hwacha was restored? The really REEEALLY long one that took a million years to get ready. With stamina it becomes a minor nerf (hwacha shouldn't be able to shoot as fast as it can anyway...its too much shatter and explosive in such short intervals).

Will link the video once the video is ready. All I did was put front gun to arc and watched myself win and I made a bazzilion errors like kero reversing into a mountain where I thought at the angle I was in I would just clip the edge. A fatal error in a real match. As well as lose track of the target like... twice and average reaction time lag of about 3 seconds.

Dementio:

--- Quote from: Maximillian Jazzhand on October 10, 2015, 03:10:15 pm ---2. AI's ability to rebuild to recover from a hwacha being garbage resulting in spam hwacha as an actual kill tactic (seriously poor dementio-not that anyone cries when it happens to me).

--- End quote ---

To be fair, some Gatling was always shooting at my Squid armor too and if it wasn't your AI shooting when you didn't have front gun arcs, then it was your ally. And neither did I bring hydrogen or chute vent to dodge multiple Hwachas, so I died even quicker after only one Hwacha. AND there was one time where my AI decided to not fix the armor at all and mid range Hwacha had an easy time. (And our ally was double Gatling Pyra, because he didn't believe in AI Mortar, come on)

Arturo Sanchez:
https://www.youtube.com/watch?v=vy9O1vFidwY

AI was set to repair pretty much the whole match.

You only got gat after your engines get taken out (and when the junker remembered you existed and noticed you couldn't dodge-strangely had little to no killing ability for gat carrot). AI script will prioritise hull over engines. So even if you set to repair, AI will constantly stop what its doing to tap the hull.

Thus I didn't have to do much but point the hwacha towards you. First volley would definitely destroy your engines and either break your hull or near break it. By the time it reloads, you'd have prolly 2 engines ready only to go out again and then take more hull dmg in earnest. third volley you would just die. As shown in the video.

If they aren't gonna fix the AI, definitely increase the reload time to similar as before to make it viable to survive a volley. Because as it is, even a novice can just play in pub, point that hwacha and spam other ships to death. While old hwacha fish made full use of the gat hwacha combo as the reload time forced a need for maintained pressure while the gun reloaded. Shortening the reload time fixed the  major complaints about that.

But now that stamina exist, the reload is now too fast.

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