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"What's wrong with the Pyramidion? What's wrong with the Hwacha?" - Awkm

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Urz:
From last Friday's dev chat:
http://www.twitch.tv/gunsoficarus/v/18801561?t=50m9s

This man is in charge of game balance.

Hunter.:
Haha - I wouldn't take the comments on Pyra and Hwacha too seriously, however the minotaur comments are quite interesting - they need to be careful with it since I have taken it out 4 times so far, and in the lobby afterwards I have been told "minotaur OP" "turny gun OP". So it clearly does its job, however its use is limited due to how little damage it does. If it could damage components such as engines it would be nice to use and something I would take more seriously. Additionally it is nice and balanced imo against spire, mobula, galleon etc but it needs to be a little better at turning pyras and squids somehow.

DrTentacles:
The comments about the Pyra and Hwatcha were sarcastic, I believe.

The Minotaur, meanwhile, is walking a careful line-I'm starting to think the gun may simply be non-viable in the game. This is not at all related to it's actual power.

Nearly every time I take a Minotaur against a pilot who doesn't know how to use Moonshine effectively, I will hear complaining and salt afterword. This is because it (seemingly) denies them the ability to participate in the combat. Even if they break the lock, you'll often hear something about lucky shots, or see people quit during the time they're locked during the engagement.

Carronades and Lumberjacks also have this effect, but not nearly to the extent, because they at least, on their own, promise a kill. The Minotaur offers no such promise.

It reminds of counterspells, or worse, mass-land destruction tactics in Magic the Gathering. For those unfamiliar with the game, Counterspell control is one of the most widely hated archetypes, disproportionate to it's actually effectiveness. Counterspells do exactly what they say-the counter an action, or a spell, effectively preventing another player from taking action. Now, they require careful timing to use effectively, since you're sacrificing your own resources to prevent your opponant from winning, rather than advancing your own victory, but newer players don't see that. They also tend to view getting a spell countered, and getting that same creature removed from the board, even if the outcome is exactly the same.

The other strategy, mass land destruction, relies on destroying both your enemies and your own resources, with the understanding that your deck has been tuned to function under in a resource-poor environment.

Over time, Mass Land destruction has been phased out, and counterspells have been drastically nerfed.

People hate tactics that stop them from playing the game, is my TL:DR.

If the minotaur is to exist in any capacity, and not endure the hatred of newer players much like the flamethrower did, it needs to be severely re-worked, not just have numbers adjusted.

Urz:

--- Quote from: Hunter. on October 05, 2015, 09:14:05 am ---I wouldn't take the comments on Pyra and Hwacha too seriously
--- End quote ---

--- Quote from: DrTentacles on October 05, 2015, 09:44:01 am ---The comments about the Pyra and Hwatcha were sarcastic, I believe.
--- End quote ---

8 months ago there was a patch which unnecessarily nerfed the Pyramidion and buffed the Hwacha. In the time since, there has been no indication that they are considering fixing the balance of those two items.

Pub games turn into drawn-out disable nightmares with Hwachas on both sides. I find the dynamic of those matches to be extremely unfun, and it has slowed the pace of the pub metagame in a detrimental way.

His statement, presented in awkm's typical dismissive/borderline trolling fashion, falls in line with the (lack of) action they've already taken.

DrTentacles:
Pyramideon nerf was absolutely necessary. I hate WOW-style rotating balance patches, but it was waaaay to big a part of the meta. Go look at the Season 2 Aerodrome finals. Three rounds of 3v3 Pyramidion combat.

What probably should have been done it should have been nerfed to it's current state of uselessness to force people to try other ships, and shake the metagame up heavily, then buffed to a in-between point. Six months is a bit excessive, however, but small-dev-team. What can you do? At least it has shaken the metagame. We've got Squids, Mobulas, Spires, and Goldfish in nearly every single competitive tournament/matches. That's a lot more healthy than Pyramideon, and occasionally, Pyra with support ship.

Beats me on the Hwatcha buff. I don't know if it was an accident from the Carronade Nerf, or an intentional thing, but it's pretty annoying.

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